You don't need 2 versions and you won't be banned. If you're still frightened then just temporarily rename or move the file called dinput8.dll in your gta5 folder, that will prevent any mods from loading. If you don't rename it, you will simply get a warning that you can't play online with a modded system
Posts made by JohnFromGWN
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RE: start moddingposted in General Modding Discussion
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RE: Any type of replace mods are not working. Help?posted in Installation Help & Troubleshooting
@Brent10ro Hi.
Ok, first question did you put OpenIV in Edit mode and then drag the 3 guardian files in to this folder:
\mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\vehicles\mpheistvehicles.rpf\Note: if you are not in Edit Mode, none of the replacement files will be copied.
Second question, if you did step one, how are you spawning the replacement vehicle?
What tool/trainer are you using and what is the name of the vehicle you are using to try to spawn?Note: if you are not using "guardian" as the name it will not spawn.
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RE: New to modding, where do I begin?posted in General Modding Discussion
@astefanidis1 no reason for phone functions to be disabled, start a new game and see if phone works properly. Also, there are more than one saved game files out there so switch if necessary
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RE: Main Character Voiceposted in Requests
@mlgpapas131 Actually you can use this with Trevor - that's how I play and in fact you can basically use it with any or most models as long as you name the folder correctly.
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RE: Next up NFL/NBA mods this week:posted in Releases & Works in Progress
@3ELikesToPlay Thanks, but no worries, not urgent
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RE: A little vehiclemodelsets assistance.posted in General Modding Discussion
@Ethical Agreed. Having said that, when you go through all these posts from users who are 100% sure they've installed mods perfectly, when they obviously haven't, you realize .oiv would be the best solution for them.
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RE: New to modding, where do I begin?posted in General Modding Discussion
@astefanidis1 I don't use those mods so you'll have to experiment and do some research. You have to be realistic too, the more addon cars you spawn in one session the more likely your game will crash, particularly with large size/high polygon count cars. And the other issue is persistence, despite your best efforts some cars just seem to disappear. Aside from the garage mods, you can also spawn cars and then save them as a map with Menyoo for example or try to save with your gamefile.
Again, i don't use many "non-entity" addons (i.e other than peds and cars), but you might try this:
https://www.gta5-mods.com/scripts/i-m-not-mental-s-persistance-mod
and don't forget to install companion mods to protect you from gang attacks, like the "give em the finguh mod".

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RE: Any type of replace mods are not working. Help?posted in Installation Help & Troubleshooting
@Brent10ro What do you mean by they they stay the same. you mean they are not getting replaced?
Give an example of a mod and exactly how you installed it, ok?
We all make mistakes starting out and even when more advanced and mistakes are why your mods aren't replacing. Good news is that these are easy fixes, but u need to share the information, just saying you have a mods folder and you followed the instructions, as an example, doesn't help. -
RE: New to modding, where do I begin?posted in General Modding Discussion
@astefanidis1 Your first hiccup! Won't be your last.
As @WGotch07 wrote, you always need to unzip/unpack the mod file.
To add to what he wrote, just to make it perfectly clear, an addon vehicle (as opposed to a replacement) vehicle will always be in 2 parts. The reason I'm specifying this is because the unzipped file could contain many files: the addon vehicle itself but also templates, handling files, pics, instructions, credits etc.
But you will only install the folder which contains the dlc.rpf. In other words. (You can install handling files etc. but let's keep it simple for now).
- The folder (for example Trossa) - this goes in your dlcpacks folder.
- The dlc.rpf file inside the folder (this contains the vehicle/model, textures, and various data and meta files - all visible in OpenIV, some just plain text.
The spawn name is generally the same as the Folder name, but not always. And some mods will have more than 1 vehicle in the dlc.rpf (rage package file).
One more thing. You wrote that you created a folder called testarossa. In 99% of cases (give or take) you do NOT have to create the folder containing the dlc.rpf, it is already created for you (and yes, there are the rare exceptions). And you have 2 options for the install: you can just copy or move the Folder to your dlcpacks folder using Windows Explorer or you can do this in OpenIV. The choice is yours.
Ok I forgot, one more. Always put the mods in your mods folder, quite a few older mods will tell you to place them in the games folder. Don't. Put them in mods, always mods whether it is an addon or a replacement.
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RE: New to modding, where do I begin?posted in General Modding Discussion
@JohnFromGWN
Here are the proper links for 2 critical components:
All other mods should come from this site. Huge files will have links to googledrives, mediafire etc.http://dev-c.com/GTAV/scripthookv
and
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RE: New to modding, where do I begin?posted in General Modding Discussion
@astefanidis1 No worries. The video is a logical first step, but I'm sure you will have questions afterwards. Once you get the hang of it, you'll have loads of fun.
One word of caution, when you start to mod you will be duplicating game folders and files with a "mods" folder. Consequently attention to detail is required to make sure you work with the right folders. At the start, work with more current mods as older mods didn't always take into account the concept of a mods folder. Once you are up to speed, you can then install those older mods in the proper folders - correcting for 2021.
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RE: New to modding, where do I begin?posted in General Modding Discussion
@astefanidis1 Wow. That's quite a handful. Hope this helps.
- Download from Steam or Epic/Whatever. I prefer Steam, game is heavily discounted (I'm sure Epic is also) and the Steam launcher is less of a PITA after an update.
- No such thing as a mod friendly version.
- Yes you need a few files and apps to load your mods (OpenIV, SHV) - I'll post a good tutorial at the bottom.
3A. You will also need certain files/addons that will allow you to run a stable game, because GTA5 was not designed to run addons (gameconfig, heap adjusters, packfile). - You will also need a trainer ( Menyoo, ENT, etc) to customize your cars and you can also do this through scripts - if you want to learn how to script. You can paint and modify etc.
- You should be fine with 20 to 30 GB of storage for hundreds of cars and other addons.
- Viruses are always a concern on a PC. Don't click on executables (.bat, .exe, etc). Addons are not executables and this site is safe. Don't accept unknown scripts from anyone. A script can definitely play with your system even though it is not a virus, just malicious code.
- Vehicle mods should not clash but mission or script or graphics mods can. Vehicles may have the same spawn name - causing a minor issue.
- You can't bring mods into GTA Online.
- Yes, you can have your own garage.
- Yes there are hundreds of non-related mods such as maps, garages, handling editors etc. Are they must-haves? Not for me but for many users they are.
Exceptions, for my personal setup, are RCA and Forests (both available on this site). Menyoo, although no longer supported, is the only trainer I would use.
You may need to install files such as ScripthookDotNet and NativeUI or others - you will see the requirements on the mod page and/or instructions.
Start with this video and then holler when you need help. It will seem overwhelming at first, but after a few installs you'll be able to do it in your sleep.
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RE: How do you add more liveries to a car that uses the Benny's livery method?posted in General Modding Discussion
You@mrwallace888 im sorry i dont have those details, but the mod author will. I sent that link because its the only vehicle addon ive installed that has that distinction. You can also install that mod and look at the ytd file and meta files to determine how it differs from a model with regular liveries.
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RE: Next up NFL/NBA mods this week:posted in Releases & Works in Progress
@3ELikesToPlay
NHL:
Connor McDavid #97, Edmonton Oilers, 2021 Home Jersey -
RE: Any type of replace mods are not working. Help?posted in Installation Help & Troubleshooting
@Brent10ro Hi. Either your path is wrong, which is why I asked, or you have the wrong dlc pack for the replacement.
Before you dragged and dropped (or copied) the replacement files, did you verify that the game files were indeed in that dlc pack? Other than that, I have no idea why it doesn't work - this is as simple as it gets.
You have mods that are working? And are you trying to spawn them and failing or you can't see the names of the replacement cars? If you cant' see the replacement names, that's normal, because they don't get replaced unless you edit the language file.
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RE: How do you add more liveries to a car that uses the Benny's livery method?posted in General Modding Discussion
@mrwallace888 If you don't get an answer here, you might try to contact this modder who recently created a car with that process - making it a PITA for the rest of us when scripting. Is it a mod or a livery? Lol. In other words, Benny's treats them like mods, not as regular livery.
https://www.gta5-mods.com/vehicles/shelby-gt500-428cj-1969-add-on-tuning
In case anyone is interested from a scripting point of view (SHVDN3).
Livery from Benny, slot 48:
Function.Call(Hash.SET_VEHICLE_MOD, vehicle15, 48, 1, false);Regular Livery, default method from Customs:
vehicle15.Mods.Livery = 6;where 6 may or may not match your trainer -
RE: Can I place a light using menyoo ?posted in General Modding Discussion
@JohnCale Is this just for story mode/sandbox or are you making a movie? I've never spawned a light object in Menyoo, just visual lighting effects. So you might be SOL if it's just for your RV. Or just try different props, I know the campfire works but it would damage your RV. JK.
Here are the light related objects:
http://test.raccoon72.ru/?s=light&page=2On the other hand, if you want to make a movie? I know scene director (no longer supported) had lighting and someone has created an update to that lighting component which is being used currently at least by some of this community.
https://www.gta5-mods.com/misc/day-and-night-scene-director-lights#comments_tab
Or try scripting? There are draw light functions but TBH I'm not sure how they work, never tried them.
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RE: A little vehiclemodelsets assistance.posted in General Modding Discussion
@Ethical Why use an OIV when you can unzip it and install manually? Which is wonderful if you need to uninstall without having to go thru the assembly.xml to figure out what this did to your system. I don't trust any OIV or I should say I don't think all modders understand filesystems.
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RE: Character walking to the left by itselfposted in Installation Help & Troubleshooting
@Shieldsver You don't have a controller on - but have you ever had a controller, joystick, wheel, or gamepad on your PC - check your device manager for possible conflicts if you did.
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RE: Character walking to the left by itselfposted in Installation Help & Troubleshooting
@Shieldsver It's possible your game is possessed. Do you have any exorcists in your area?
P.S. When you said you tried suicide, honestly it's not worth taking your own life for a game. -
RE: Character walking to the left by itselfposted in Installation Help & Troubleshooting
@Shieldsver go into notepad and hit the a key to see if you get 1 a or aaaaaaaaa
Kb might be sticking? -
RE: Let's talk about the gameconfig issueposted in Installation Help & Troubleshooting
I think there is a serious misconception out there that gameconfig mods are magic "one size fits all" bullets that will allow any combination and any quantity of mods on any system - all running in perfect harmony for hours on end. Not in my experience.
First gameconfig.xml is not a modder's invention. It's a GTA5 file found in the game's common and update folders. Modders like F7YO and others do their best to tweak and fine tune this file - of course they do it on their own systems and as they say "results will vary".
There are so many combinations of hardware, software, and mods - how would it be possible to satisfy all users.
I'm using F7YO's previous version of the gameconfig because the new one doesn't work for me. How long does it take me to crash on my rig with the previous version? Well with one or two or 3 vehicle addons and the same number of addon peds, with RCA and Forests mods I can play for hours without crashing.
If I spawn say 20 peds or 10 high polygon cars and even delete them in C# so that the models are no longer recognized, I'll crash in 5 to 30 minutes depending on which mods I've spawned. First I will notice a drop from 60FPS to 30 FPS, then I'll notice texture dropouts and finally it will just hang, game over.
All that to say, it's better to try to manage your own game rather than expect a gameconfig mod perfectly suited for your rig and your mod set.
There are many ways to mitigate crashing. Combine your packs, reduce your packs, temporarily disable some of your mods, or just be more selective as to what you install and keep.
Game designers have a helluva challenge to manage memory allocation to different components of games with team members advocating for their fair share, and these memory constraints do not take into account modding, in fact R* unlike Valve with l4d, hl, CS, TF, etc. encouraged the community to mod and create their own levels, even supplying and supporting tools for that purpose. R* only care about their IP and online users.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 I'm glad. Did you identify what the issue was?
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RE: How can I find the native name of this function from its hash?posted in General Modding Discussion
@ikt All this makes scripting GTA5 much more interesting. You have natives in hex, natives in decimal, natives in decimal signed 2, SHVDN2 functions, SHVDN3, NativeUI, LemonUI (2 and 3), c# or C++ or vb.net or lua. Lol. Actually my scripts are sometimes a dogs breakfast because i often code by trial and error, not out of choice, because documentation is less than robust and anyone new is basically on their own.
So i might code modkits with natives and then code a task sequence in DN3, whichever is better documented on the native db or using intellisense and meta data with VS.
But i'm slowly amassing my own docs and snippets so i can code autonomously.