@ricrickyboy Don't know the reason. I do know the update caused me headaches - not even sure why i kept it - for example I now need packfile mod whereas I never used one before. I'll check the handful of maps I created for personal use with Menyoo to see if they still load.
Posts made by JohnFromGWN
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RE: game crash while using menyooposted in Installation Help & Troubleshooting
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RE: How can I find the native name of this function from its hash?posted in General Modding Discussion
@ikt Thanks. Is there any advantage to use the hex or decimal hash instead of easy to understand english. I mean it's not as if we're running computers from the 80s.
Hardly ever use Windows Calc (i do everything in excel even though that's overkill), but for this i used an online decimal to hex that had the option for signed 2. -
RE: problem adding mod menusposted in Installation Help & Troubleshooting
@CrooKzDr what do you mean by duplicate file message? From windows when you copy? I imagine that could happen with OpenIV and SH5 since they both have dinput8.
Do you really need 2 trainers? Delete simple trainer and native trainer if you installed it with SH and try just menyoo.
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RE: My hook script hasn’t worked at all does it need an update?posted in Installation Help & Troubleshooting
@Timothy0010 And it will not update. Manual process.
http://dev-c.com/GTAV/scripthookv -
RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 Hi. If you're confident that your properly set up for modding, then the only thing I can suggest is you start from scratch. That does NOT mean reinstalling GTA, although you should start with a verify integrity since it is quick and dirty. Next delete all mods in your installation folder except for OpenIV and SH (you can leave SHVDN if you have it). Delete all trainers except 1 if you have multiple trainers (for example remove native trainer that came with SH).
Now the process is painful but systematic. Add your first mod, run your game.
If it doesn't run your game environment is not properly configured for mods.OFC, all of this assumes your game runs properly and is stable without any mods installed.
This post is worth reading just to make sure all bases are covered.
https://forums.gta5-mods.com/topic/34227/troubleshooting-mod-installation-issues -
RE: Any type of replace mods are not working. Help?posted in Installation Help & Troubleshooting
@Brent10ro Where are you installing the replace mods, in the game folder or the mods folder. If you are using a mods folder, and you definitely should, what is the complete path? Also, how are you spawning - with what trainer (I mean on demand rather than ambient spawns).
More importantly do you have addon mods that work? Is is just replace mods?
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RE: why when importing file ydd always for close?posted in General Modding Discussion
@AREA_51 what do you mean by close? That the file can't be edited or that you can't view it? Or do you mean OpenIV crahes? NVM, i realize now your editing the 3d model.
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RE: How can I find the native name of this function from its hash?posted in General Modding Discussion
@madCo Glad i could help. We both learned something, i didn't realize the natives in hex were being converted to decimal by some coders. Not even sure why unless it is more efficient to code like this? I dont see myself using signed 2 rather than plain English because i like to understand what the code is without converting from decimal to hex and then doing a search on the natives db.
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RE: How can I find the native name of this function from its hash?posted in General Modding Discussion
@madCo Hi. Can I ask where you found this function and do you know what it does. I tried converting it from decimal to hex but couldn't make sense of it. Have only seen decimal hashes once before but have never seen any documentation for it.
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RE: game crash while using menyooposted in Installation Help & Troubleshooting
@ricrickyboy my guess is the problem is with the object or objects you are trying to save. Have you tried just a simple save without any spooner spawns? As in start game, save map, load map? Also do you have the latest version of menyoo installed?
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RE: Orient X and Orient Yposted in General Modding Discussion
@zunalegend interesting. I just tried something. I created a vehicle, reset the rotation with menyoo and then saved the map. Then i rotated the same vehicle a few degrees and saved again. I compared the two files and indeed they had 5 not 6 coordinates. But this is rotation of the object whereas you are seeing rotation of the entire map plane? Anyway i was just curious, not a ymap builder.
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RE: I can't add more vehicles otherwise my game crashposted in Installation Help & Troubleshooting
@MONKKIII steam and epic are still the same game, so not really a surprise. The only thing i can suggest, again unfortunately, is you delete every single asi file and mod dlls and start over. Same goes for your mods and update.rpf.
Create your mods folder with update.rpf etc, reinstall openiv and scripthook and the trainer of your choice. You dont need native trainer. Then install one by one, running your game after each new addon or mission or script or enb until you identify what's breaking your game.
Its also advisable to read the comments section on each mod page to identify possible issues from other users as well as conflicts with other mods that are reported. Remember that mods are not tested when they are uploaded.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 thanks for the pic but i was more interested in your mods and asi files and your folder structure. Start by deleting native trainer, it shouldn't conflict with Menyoo but you really dont need both.
Also i can't see scripthook nor dinput8.dll from your pics. Can u confirm they are in the same folder as gta5.exe?
Finally, did you install openiv?
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RE: How to create addon vehicle from replace mod.posted in General Modding Discussion
I realized I'm working without a script, so any mistakes in any steps and it's over.
So I created Handling and Vehicles and edited content just to see how this progressing.
Not there yet, but so far the steps seem to be leading us in the right direction.
Taking a break, will post more later. -
RE: How to create addon vehicle from replace mod.posted in General Modding Discussion
Part 2 - Content.xml and Setup2.xml
In this 2nd short video we take 2 files from an installed vehicle addon, extract them to our desktop, edit them to reflect our new model name, and import them (drag em!) back into OpenIV.
The next steps will be where the fun starts. Again, Youtube and HD (1080, not 720) and Full Screen.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 The reason I asked is to ensure all your files are properly located - this is a common issue. Do you have the latest versions of Menyoo and SH5?
Menyoo starts with F8, do you have any mods, scripts, software that run on F8? -
RE: Menyoo Forkposted in General Modding Discussion
@oloMolo I apologize, sent you the wrong link. This link, btw, is in the Mods section of the site, under Menyoo, pinned comment.
https://ci.appveyor.com/project/MAFINS/menyoosp/build/artifacts
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RE: Menyoo Forkposted in General Modding Discussion
@oloMolo To the fork?
I don't use it and have no plans to use it. The link is somewhere on these forums.
I think this is it (google)
https://github.com/ht254/MenyooSP -
How to create addon vehicle from replace mod.posted in General Modding Discussion
I don't use any mod tools, scripts, or templates because I prefer to learn how things work rather than have other people do it for me. I certainly don't have the knowledge/skills to create my own UI, but I did create my own personal trainer with LemonUI. I also have my own addon ped process (adapted from ReNNie) which is all manual (no scripts) and allows me to have multiple addonped folders each with multiple .rpfs:- perfect for organizing and I spawn all mods with C# so no issues with that apparently problematic addonped loader.
My current project is how to convert a replacement vehicle to an addon without using templates, mods, or tutorials. I'm doing this purely by looking at vehicle mods I have installed. In doing this I've noticed there is some standardization but lots of variations and no identifiable "best practices". Hardest part seems to locate information for your car from carvariations, handling, and vehicles, etc.
So if you're like me and want to do it yourself to learn and grow, you can follow along.
Part 1 - Setup Folder Structure
In a first part I will create the most basic folder structure I could find. I will be converting a Shelby Cobra Daytona replacing the JB700 into an addon (this will allow me to keep the JB700 although I don't use vanilla cars). I renamed the model and texture files as CobraDaytona and kept the folder name the same for consistency only.
In the next section/video, I will create the content, setup2, and data files - again using existing addons as my guide and locating the specific model information using OpenIV search.
I know I'll make mistakes in the process and I'm sure this process won't be optimal, but I hope to learn lots!
Watch on youtube, fullscreen, HD for best quality.
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RE: Scripthookv asi loader (dinput8.dll) not working probably.posted in Installation Help & Troubleshooting
@Maceika That thread is a year old. The file that comes with scripthook is the one to use. Not that is seems to matter but SH gets updated and OpenIV doesn't - but it doesn't seem dinput8.dll gets updated. The Microsoft version gets updated however.
The OP was confused, wrongly thinking there were two versions, because OpenIV calls it the Asi Loader and SH has it as dinput8.dll,(aka Asi Loader). Either one however can disable your mods to play online - why? Because it's exactly the same file. Unless he was using a super old version of OpenIV and a new version of SH.
If you delete dinput8.dll manually and then install it as Asi Loader from OpenIV it will be timestamped with the current date, giving you the impression of a newer file. It's not, it's the 2015 version.
What I'm unclear about is the difference between Alexander's Blade version (from 2015) which he claims is his file (copyright) and the Windows 10 version (2019 on my build).
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RE: Orient X and Orient Yposted in General Modding Discussion
@zunalegend My guess would be the rotation on the game's plane? In other words, the pitch and yaw? (roll would not be relevant on the ground for a vehicle). Just guessing. What happens when you play with these variables?
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RE: I can't add more vehicles otherwise my game crashposted in Installation Help & Troubleshooting
@MONKKIII Sorry to hear that. Very strange. Make sure you don't have both versions running together. I hope you have better luck with Steam but I don't think that's your problem, same game, different launchers.
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RE: I can't add more vehicles otherwise my game crashposted in Installation Help & Troubleshooting
@MONKKIII God no! I only have x64v.rpf.
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RE: I can't add more vehicles otherwise my game crashposted in Installation Help & Troubleshooting
@MONKKIII great news. For the record which asi caused the issue?