@NGWxSOLARiS why not backup your modded version too, i mean when it is stable? You wouldn't have to reinstall your mods.
Posts made by JohnFromGWN
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RE: dlcs crashing my gameposted in Installation Help & Troubleshooting
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Mods Crashing - Quality vs Quantityposted in General Modding Discussion
I just checked and I have 168 addon folders. Some of these are combined dlcpacks, some are grouped in subfolders and all my peds are in 2x3 packs (so not in the 168 count).
In terms of models I have well over 200 cars installed and about 120 to 130 ped models. Almost all are addons, very little replaces. I also have RCA and Forests installed. Forests can suck up FPS.
So can a game run stable with over 300 addons on a "mid range" rig (32 gb ram, 8GB Vram). I did some tests and confirmed that some models can crash my game in 15 minutes while well designed, properly "polygoned" models will not crash the game at all.
In this video I can maintain 50+ FPS, slight drop through the redwoods without crashing or noticeable stutter (my monitor refresh rate tops at 60 which tops my FPS at about 62). With bad models FPS quickly drops to 30 or less, a signal the end is imminent. All my graphics settings are set to the Max, including MSAA.
Conclusion: sure quantity of addons impacts stability, but it's the quality of the models that will really influence if your game session runs rock solid or dies after 15 minutes.
P.S. I also have the (almost) 2GB nordschleife track but it is disabled (rename folder) by default.
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RE: Help identifying what's causing crash on loading into Story Modeposted in Installation Help & Troubleshooting
@Shieldsver why would you need to reinstall GTA5? Do a verify integrity.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
Dont be discouraged, will be fixed. Please send pic of your installation folder.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 do other mods work? I mean do you have scripthook5 and dinput8 installed in your installation folder? Also do you have any mod or script using F8 assuming u did not modify that key. In passing there are 3 versions of menyoo around now, one outdated here, the github last version, and a new fork that i just learned about today and will not install at this time as my system is stable. I would recommend the github version while troubleshooting.
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RE: How to make AI paths for peds.posted in General Modding Discussion
@BorkLaser Don't know if this will help. Lots of info on vehicle paths rather than peds.
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RE: Como instalar un mods para que aparezca en el juego por favposted in Installation Help & Troubleshooting
I can understand the first video very well, the second one the guy speaks so fast I don't understand anything (no entiendo, nada)!
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RE: crash despues de mods y de un ratoposted in Installation Help & Troubleshooting
@santimorey53 said in crash despues de mods y de un rato:
hola se me cierra el juego y tengo gameconfig. tengo 5 autos 3 modificaciones de mapa , sonidos de armas , sirenas y redux
Hola. Intente eliminar sus modificaciones, una por una, comenzando con redux y vea si el juego funciona correctamente. ¿Tu gameconfig está actualizado a la última versión? Perdón por mi mal español, todavía estoy aprendiendo.
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RE: I uninstalled my game for sometime because i needed some space and now I cant reinstall my mods.posted in Installation Help & Troubleshooting
@ssreeraj1 You need to be specific if you want help. Can't reinstall could mean many things. Do you crash on run, do you get an error message, does hitting the F8 key not work? What exactly isn't working or crashing? as @WGotch07 wrote, the installation process itself is obviously not complicated.
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RE: I cant add any more vehicles or else the game crashes.posted in Installation Help & Troubleshooting
There is definitely a limit - but not an official one - it's what your system can handle.
From my own experience, just personal, it isn't just about numbers - it's about quality, polygons, and conflicts.Some mods (scripts and asi for example) don't play well with other scripts, some mods are total garbage, some mods have way too many polygons, and maps and mlo's can be huge as well.
At some point, I guess, you need to ask yourself how many car replaces do you really need because even on a powerful rig it will eventually crash.
Other than that, update your gameconfig and heap adjust, check your dlclist.xml for errors, and the ususal suspects.
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RE: I can't add more vehicles otherwise my game crashposted in Installation Help & Troubleshooting
@MONKKIII Do you have a gameconfig and heap adjuster installed, updated versions? Also, check your dlclist.xml for errors, bad syntax.
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Menyoo Forkposted in General Modding Discussion
The mods section has a new update for Menyoo which is actually a fork.
I have no issues with the current version of Menyoo from the official github site.
Has anyone used this fork and can they comment on functionality and stability? Thanks. -
RE: How to create new dispatch types?posted in General Modding Discussion
@a63nt-5m1th Hi. I've never used that Mod but was just reading through the thread. Couldn't you do this in real time with Menyoo? I'm not sure if this is what you're trying to do but Menyoo will display coordinates on the HUD, or alternatively, you can place objects at your boundaries and then save them as an xml map. From the xml you would have all your x and y coordinates. Would that work?
I also use this one, which has a grid with coordinates
https://map.gta.world/ -
RE: Peds Arent spawningposted in Installation Help & Troubleshooting
@Brent10ro What mods did you install?
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RE: New to modding need helpposted in General Modding Discussion
@haiseken what trainer, what modes are you using?
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Visual Studio - 4 useful tipsposted in General Modding Discussion
I created a personal menu with LemonUI which has several thousand lines of codes and 22 separate .cs files. If anyone is interested, here are 4 tips which are very useful to manage a GTA5 script this large.
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Organize your code in sections using multiple .cs files, for example some for Ped categories, some for Vehicle brands or types, one for tasks, etc.. Use Add Class to add a .cs file.
Then add this code the partial keyword to each sheet (each .cs tab). For example:
public partial class Basics : Script -
Remove extra spaces in your code. For example____ if_____ you _____ have____ something like this. I'm using underscore as a substitute for spaces since the forum removes them.
Edit==>Advanced==>Delete Horizontal White Space -
Remove empty lines/blank lines. This is a little different.
From the Replace box enter^(\s)*$\n
Leave the replace box empty, check 'Use Regular Expression' , click on 'Replace All' button -
To have your code properly formatted, to look pretty and readable:
Edit==>Advanced==>Format Selection or Format Document
Make sure to backup before experimenting.
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RE: I have to wait for the scripthookdotnet update, right?posted in Installation Help & Troubleshooting
@derekzgz I'm really curious. How did OpenIV keep your game from loading? It only does what you tell it to do, how you edit the files is what causes issues.
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RE: Scripthook errorposted in Installation Help & Troubleshooting
@Abrian19 Can't help you unless you give an example with link.
Also do you have the current version of Menyoo, the one from the site is outdated.
https://github.com/MAFINS/MenyooSP/releases -
RE: Why are Modders bad? re Onlineposted in General Modding Discussion
When I first started modding with GTA5, I posted a question on Steam forums regarding Menyoo and using the word "mod".
I instantly got about 10 replies that simply said "reported" as in you have been reported to the Steam Police as a cheater who must have his account banned - even though I don't play GTAO.I almost died laughing and finally one person replied something to the effect "You are all ignorant morons" and that was the end of the threats.
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RE: Changed .ytd files to be extracted as photoshopposted in General Modding Discussion
@ItsJustCurtis In his post he's not talking about the texture files, he's talking about ytd files when extracted becoming .psd files.
This is now clear to me given OpenIV does not offer an option for .psd as an export. OpenIV will not offer .psd to extract a texture, and will not offer any options if you extract the full .ytd file or export to open formats.
What he is describing is that when he extracts a .ytd from OpenIV and saves it (to his desktop for example), the file is now .psd, or at least the extension is now .psd.
I don't understand how that can happen unless he created a file association between ytd and Photoshop.
I doubt the file is .psd, probably still .ytd and if renamed to .ytd would be editable.
Have no idea how this issue was created by OpenIV unless it was Windows:
Edit or Open, Windows ask how, User says Photoshop, WIndows asks "always use this app", User says Yes. - You now have a file association for ytd with Photoshop.Overall this doesn't make any sense to me. OpenIV does have file associations in its Options, but this has nothing to do with Photoshop and it is only mean to associate a file type with OpenIV, not with any other software. Similarly, there is no option to save textures as psd
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RE: Scripthook error with custompeds?posted in Installation Help & Troubleshooting
@gbxemu It is punishing you for running all those sex scripts. Just kidding. Remove the scripts and see if you get errors.
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RE: %80 of the cars in the traffic is only Black (BUG)posted in Installation Help & Troubleshooting
@makavelinow Definitely sounds like a graphics card issue. Update your drivers would be the first step. Do you have problems with any other games?