@Aquamarina Not sure what you are writing, but you don't need to change your installation folder for Open IV. I'm running on a M partition and my path in no way resembles the standard steam path. Not on the C drive and not in Program Files either.
JohnFromGWN
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Posts made by JohnFromGWN
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RE: Is there an alternative to OpenIV?posted in General Modding Discussion
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How do I change spawn name of a ped addon?posted in General Modding Discussion
I want to change the name of a ped addon so I can have 2 versions - this is for personal use only.
Update: Although I never had problems with Addon Peds Mod, I found a much better solution here, which also allows me to create multiple variations of the same model which can be spawned with different names.
P.S. Thank you ReNNie for this option. I prefer to do things manually. I reloaded 3 Ped addons in 20 seconds, 5 seconds to load, 15 seconds to remove your addons from the file! But seriously, great work!
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Remove/Edit Vehicle Extras C# Scriptingposted in General Modding Discussion
If you modify extras in Menyoo and save the file, you might get something like this to remove the top of the tourbus
<ModExtras>
<_2>false</_2>
</ModExtras>So the equivalent would then be:
Function.Call(Hash.SET_VEHICLE_EXTRA,Vehicle1, 2, 0);//where 2 is extra number, 0 means falseRight?
Wrong!
The correct function is
Function.Call(Hash.SET_VEHICLE_EXTRA,Vehicle1, 2, 1);//where 2 is extra number, and 1 means false - not true!So even though Menyoo saves it as false, the correct value is 1, which is normally associated with True value AFAIK.
In passing, this did not elude the brave men who decompiled and identified the natives.p2 is not a on/off toggle. mostly 0 means on and 1 means off. not sure if it really should be a BOOL.So parameter treated as boolean by Menyoo, but not Native? Just passing this on.
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RE: Several vanilla cars when spawned by MENYOO dissapear after secondsposted in Installation Help & Troubleshooting
@McKintyre92nd Spawn them and then use F9 to add them to the database - with Menyoo.
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RE: Can we use Jesco's Animation?posted in General Modding Discussion
If any anybody else new to scripting is interested, here is the native i used:
void TASK_PLAY_ANIM(Ped ped, const char* animDictionary, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ)Or if you prefer to use the shvdn functions:
Seq3.AddTask.PlayAnimation - followed by animation parametersI wasn't able to figure out the parameters - documentation is thin - so i ran the script without parameters - which means most of them are optional. Still want to experiment as they are necessary for blending other sequences.
That's the other part, you need to create a task sequence and then have the peds perform it.
Menyoo allows you do these task sequences without scripting. You can then save the animation as part of a spooner map, open the .xml file, and look at the values that were used.
I don't want to use Menyoo to replace a script, however I'm probably going to do that to look at what values it gives. Scripting gives you better control (start, stop on key press or conditions). I have previously used Menyoo to help with ped component variations (i.e. wardrobe) which i then converted to scripts.
This is what a task/play animation, will look like in Menyoo's map. You can see the animation name (2 components), blend speeds, loops, etc. The flags are the PITA.
<Task> <Type>14</Type> <Duration>8000</Duration> <KeepTaskRunningAfterTime>0</KeepTaskRunningAfterTime> <IsLoopedTask>false</IsLoopedTask> <AnimDict>special_ped@tonya@franklin_3@</AnimDict> <AnimName>dont_be_actin_like_you_dont_know_me</AnimName> <Speed>4.99999905</Speed> <SpeedMultiplier>-4</SpeedMultiplier> <Flag>0</Flag> <LockPos>false</LockPos> <OverrideDurationToNormalSpeedAnimDuration>false</OverrideDurationToNormalSpeedAnimDuration> </Task> -
RE: Can we use Jesco's Animation?posted in General Modding Discussion
I finally found it, called mountain dance.
And this is where Jesco White is teaching the girls how to dance.
I still haven't figured out this function - there are so many parameters, again poorly documented.
