Is there a way to transfer animations from other programs into GTA V?
JohnFromGWN
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Posts made by JohnFromGWN
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Creating new animations - possible to integrate?
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Baddest Dude in Los Santos
Let's face it, fighting and violence play a huge part in the GTA gameplay. I've always wondered which ped or player would be the best fighter, mano a mano. Or even best woman? My scripting abilities are limited, but improving, and this script is just good enough to answer this question. Franklin is featured in the first installment. I want to know who is the best.
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RE: Google maps - would it be legal to create a map mod ?
@_supermaster I doubt they would come after you, you can imagine the bad publicity and they are already under scrutiny as a monopoly, especially in Europe.
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RE: Google maps - would it be legal to create a map mod ?
@_supermaster Google's motto is "Do as much evil as possible". They suck.
(c) No Creating Content From Google Maps Content. Customer will not create content based on Google Maps Content. For example, Customer will not: (i) trace or digitize roadways, building outlines, utility posts, or electrical lines from the Maps JavaScript API Satellite base map type; (ii) create 3D building models from 45° Imagery from Maps JavaScript API; (iii) build terrain models based on elevation values from the Elevation API; (iv) use latitude/longitude values from the Places API as an input for point-in-polygon analysis; (v) construct an index of tree locations within a city from Street View imagery; or (vi) convert text-based driving times into synthesized speech results.
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RE: Is there a way/mod to save my GTA Online character into Menyoo without messing up the face/makeup?
@jmymin I'm not sure I understand your issue completely. I do know that with Menyoo I can save any customizable ped model with its custom components (without even saving as outfits) by using the save map functionality only.
I customized the ped's hair, face, clothes, accessories, add animations etc, and then save the map. Ready to go exactly as saved when map is loaded. Ofc all the peds used have to be stored in the entity database or spawned from there initially.
When I load my xml saved map the characters appear perfectly outfitted. Never had any issues with this method. My issue is trying to outfit a model with scripting, that is a nightmare due to poor documentation and if you choose incompatible components it will freeze or even crash game.
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RE: [C#] How to change ped model?
@Kieran_S Hmmm. Not working for me. No error, just returns "No ped found" from the last statement in the code.
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RE: [C#] How to change ped model?
@Kieran_S
Here is the code,, should work for you. Author is
Jitnaughtusing GTA;
using System.Collections.Generic;
using System.Windows.Forms;namespace PedRemover
{
public class PedRemover : Script
{
bool deletePed, removeTargetedPed, showSubtitles;
Keys removalKey;string pedCalled; public PedRemover() { deletePed = Settings.GetValue("SETTINGS", "DELETE_PED", true); removeTargetedPed = Settings.GetValue("SETTINGS", "TARGETED_PED", true); showSubtitles = Settings.GetValue("SETTINGS", "SHOW_SUBTITLES", true); removalKey = Settings.GetValue("SETTINGS", "REMOVE_KEY", Keys.X); pedCalled = (removeTargetedPed ? "Targeted ped" : "Closest ped"); KeyDown += PedRemover_KeyDown; } private Ped GetClosestPedToMe(float radius = 100f) { Ped me = Game.Player.Character; List<Ped> allPeds = new List<Ped>(World.GetAllPeds()); //only run if greater than 1, because if equals 1 that means the player is the only available ped if (allPeds.Count > 1) { //don't allow player to be returned as closest ped allPeds.Remove(me); return World.GetClosest(me.Position, allPeds.ToArray()); } return null; } private void PedRemover_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == removalKey) { Ped removePed = null; if (removeTargetedPed) { Entity target = Game.Player.GetTargetedEntity(); if (target != null && target.Exists() && target is Ped) { removePed = (Ped)target; } } else { Ped closestPed = GetClosestPedToMe(); if (closestPed != null && closestPed.Exists()) { removePed = closestPed; } } if (removePed != null) { if (deletePed) { removePed.Delete(); if (showSubtitles) UI.ShowSubtitle(pedCalled + " deleted"); } else { removePed.MarkAsNoLongerNeeded(); if (showSubtitles) UI.ShowSubtitle(pedCalled + " marked no longer needed"); } } else if (showSubtitles) UI.ShowSubtitle("No ped found"); } } }
}