@MichaelWolff said in [Tutorial] | Handling.meta:
Does anyone know where the handling meta for the ambulance is?
It's in:
\mods\update\update.rpf\common\data\handling.meta
& is called 'AMBULAN'
@MichaelWolff said in [Tutorial] | Handling.meta:
Does anyone know where the handling meta for the ambulance is?
It's in:
\mods\update\update.rpf\common\data\handling.meta
& is called 'AMBULAN'
@detherion
afaik the 'handing.meta' & 'vehicles.meta' files in update.rpf should be selected by the game over any other location by default.
You could search all the handling & vehicles files to see if any others contain 'shamal'.
Example (handling.meta):
In OpenIV
Ctrl+F3 (or 'Tools' tab > 'Search')
Search for 'handling.meta'
Once the search completes select the little downward arrow right of the 'Extract results' box (under the 'Search' button) & select 'Extract all files'.
Dump all the files to a folder somewhere & then use a search program (Agent Ransack etc) to search the contents of the files for 'shamal'
I just did this just now & only found 2 'handling.meta' files that contain 'shamal' out of a total of 56 'handling.meta' files. If you find more files than that containing 'shamal' then that might be a clue to what is actually going on. If you do find more than 2 references then finding out where that file resides is a bit trickier. I think you will just have to extract & search each file individually (so you know where it came from. You'll see what I mean when you dump the files. There's no easy way to tell where they came from).
Tip: Create a duplicate folder structure in windows explorer of real files that mirrors the ones installed in the game. You can then search inside of files while knowing where they reside.
Extra:
Make sure that the 'vehicles.meta' entries for the shamal are referencing the shamal handling id
<handlingId>SHAMAL</handlingId>
as obviously if the 'vehicles.meta' references a different handling id then any changes you make to the shamal one won't make any difference in game.
Also, be aware that if you are taking the handling from one plane & giving it to another you won't necessarily get the same handling from the second plane. Each default vanilla vehicle in GTA V has it's own characteristics that will alter the handling slightly even though the entries are identical in their respective 'handling.meta' files.
A good way to see if you have the right handling for planes would be to change:
<fThrustVectoring value="0.000000" />
to
<fThrustVectoring value="0.500000" />
this will effectively make you plane VTOL so you'll notice the change in handling straight away
Let us know how you get on.
Your carcols.meta/.ymt needs edited for the car you added. Sounds like you replaced the car but the game is calling the upgrades of the original car.
A )- If the replace car came with carcols settings make sure you find & replace the original cars entries in it's carcols.meta/.ymt.
B )- If the downloaded car doesn't have any carcols settings you will have to either create them manually (if the car has upgrades that you want that are not extras) or remove the '<visibleMods>' entries in carcols so they (the weird ones) don't appear in game.
You can remove visible mods in carcols.meta/.ymt by deleting the entry under '<visibleMods>' from '<Item>' to '</Item>'
Example:
<Item>
<kitName>61_buffalo2_modkit</kitName>
<id value="66"/>
<kitType>MKT_SPORT</kitType>
<visibleMods>
<Item>
<modelName>buf2_wing1</modelName>
<modShopLabel>MNU_WING5</modShopLabel>
<linkedModels/>
<turnOffBones/>
<type>VMT_SPOILER</type>
<bone>boot</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.00000000"/>
<weight value="0"/>
<turnOffExtra value="false"/>
<disableBonnetCamera value="false"/>
<allowBonnetSlide value="true"/>
<weaponSlot value="-1"/>
<disableProjectileDriveby value="false"/>
<disableDriveby value="false"/>
</Item>
<Item>
<modelName>buf2_wing2</modelName>
<modShopLabel>MNU_WING9</modShopLabel>
<linkedModels/>
<turnOffBones/>
<type>VMT_SPOILER</type>
<bone>boot</bone>
<collisionBone>mod_col_3</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.00000000"/>
<weight value="0"/>
<turnOffExtra value="false"/>
<disableBonnetCamera value="false"/>
<allowBonnetSlide value="true"/>
<weaponSlot value="-1"/>
<disableProjectileDriveby value="false"/>
<disableDriveby value="false"/>
</Item>
</visibleMods>
can be changed to:
<Item>
<kitName>61_buffalo2_modkit</kitName>
<id value="66"/>
<kitType>MKT_SPORT</kitType>
<visibleMods>
</visibleMods>
to remove all the upgrades from a car.
Note: You can remove individual upgrades while leaving the rest by only deleting that specific entry from '<Item>' to '</Item>'.
If you post a link to the car you downloaded I'll be able to be more specific We shiny?
@House-Rushton
I'm 100% sure my previous post info will work in removing the tracers
It may just be as simple as setting:
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
to zero (as above) in the 'weapons.meta'.
If that doesn't work changing the weapons <TracerFx> line (in 'weapons.meta' also):
<TracerFx>bullet_tracer</TracerFx>
to
<TracerFx />
will definitely work as it stops the game from being able to use the tracer particle fx so nothing will show up in game when you fire
@Hermironry
You want to be editing this file:
\mods\update\update.rpf\dlc_patch\mpapartment\common\data\levels\gta5\vehicles.meta
Downloaded & tested. Looks to me like the car is unfinished & does not support liveries. Cannot change the wheels either (which is always a bad sign).
@Tengerecki
Not sure but here's a few ideas to get you started.
1)-
Try setting gtav.exe to High priority.
Either (to test):
Alt+ Tab out of game, Ctrl+Shift+Esc to open Task Manager, right-click gtav.exe process 'set cpu priority' > high (Don't set it to 'Realtime' as that can cause problems. Also while you have Task Manager open set gta v launcher to low priority at the same time. Or kill it, it's only needed to launch the game).
Note: While in the right-click menu of a process 'Set Affinity' controls how many cores (real & virtual) a process can use. Make sure ALL the boxes in there are ticked for gtav.exe.
Or (to set it permanently)
Download & install Prio & repeat the above process. Prio will make sure the priority of gtav.exe & gtavlauncher always start at the priority you set them to. No need to bother alt tabbing out each time you load the game.
Also, try to make sure that no unnecessary processes are running while you are trying to play GTA V. If you have to have them running set them to a low priority. This could include not running services you don't need as well. If you don't feel confident about doing that you could try out a mod like this & see if it makes any difference (it's just a batch file that you run that stops/sets priority of some unnecessary processes & services, that you may or may not have installed. It may not catch everything you have installed so doing it manually will be better but it will do no harm trying it out & may give you a good place to start.
2)-
Try uninstalling your nvidia drivers with DDU & then reinstall them. <That is just a damn good thing to do anyway. ie Make sure you have clean, non corrupted drivers with no old parts hanging about installed (gave me +14fps the first time I did it)
Note (just in case you are using it): Geforce Experience's optimisation is useless. You will get a far better result optimising your game manually.
3)-
Make sure EVERY setting in GTA V is returned to acceptable settings. No advanced graphics settings left on by accident etc. Even delete (backup if you have specific settings you like) your 'settings.xml' (the game will make a new one on launch)
C:\Users\USERNAME\Documents\Rockstar Games\GTA V\settings.xml
Look for something in the menu that allows you to spawn the vehicle by name. Select it, type in the spawn name that you were given in the vehicles readme & hit Return. That's the usual basic process for add-on cars.
For replace cars you spawn the car they replace & the new car should appear. Typing the name of the car (vigero etc) as above works too.
I stand corrected. Awesome, that means there is a glimmer of hope for some of the cars I need to edit too...maybe. @johnnyenglish Do let us know how you get on. Pics would be nice