@a63nt-5m1th
Hi friend!
Well, it take a while to understand each line you wrote but this was the best detailed tutorial i´ve ever read with a lot of important aspects for GTA modders. A big thanks A.S.!
I am "glad" to know that the 'Prop_Bush_Lrg_04' props was also bug for you. These trees (Prop_Bush_Lrg_04b, Prop_Bush_Lrg_04c and Prop_Bush_Lrg_04d) really annoys me a lot and frustrates me from time to time when play GTA 5.
LOD TRANSITION EDITING:
As you can see in my VIDEO #04 below, since i start the game so far from the Prop_Bush_Lrg_04's region, even you increased the lodDist value to 601.00000000 , I still seeing the LOD issue, but now the change (from IMAGE1 to IMAGE2 - I mean, from the LOD to the model itself) happens far from me (it´s less proeminent).
If I change the lodDist to 5001.00000000 (in order to totally fix the issue), you mentioned that I would need to change the streamingExtentsMin/Max ... Could you help me to change the values below accordingly?
<streamingExtentsMin x="-1294.63900000" y="2684.83700000" z="-836.83470000"/>
<streamingExtentsMax x="705.36120000" y="4684.83700000" z="1163.16500000"/>
Nvidia Control Panel Settings:
Thank you so much!
Settings.xml:
Thank you so much again! Here I have a couple of questions:
-
- Why don´t you use MSAA 8 (i noticed you use 4)?
-
- Why do you use ReflectionMSAA = 0? It will not reflect anything.
-
- I undertood that Ambient Oclusion and Anisotropic Filtering you have set both to ZERO, because you set them individually through ENB/Reshade. In regards to Tesselation: you also set it to ZERO ... where (or in which FX or parameter in ENB/Reshade) do you configure it?
-
- I´ve always playing with ENB or Reshade ... Not with SweetFX ... i thought it was a bit old to use SweefFX. Why do you use it? (just curious here)
-
- When you set <Shader_SSA value="false" />, what effects are disabled (AO, AF and Tesselation)?
Shadow line:
You mentioned the shadow line issue in the 2nd video (with the helicopter).
If you check my VIDEO 04 above (in the very beginning of the video), you will see also this problem with the brushes. Additionaly, I don´t know if it´s somehow related, but if you check also my VIDEO 05 (below), it seems that this situation has not happening only with brushes, but also with the shadows in the buildings.
Just to make things transparent, this is the settings.xml file used for those videos:
<?xml version="1.0" encoding="UTF-8"?>
<Settings>
<version value="27" />
<configSource>SMC_AUTO</configSource>
<graphics>
<Tessellation value="3" />
<LodScale value="1.000000" />
<PedLodBias value="1.000000" />
<VehicleLodBias value="1.000000" />
<ShadowQuality value="3" />
<ReflectionQuality value="3" />
<ReflectionMSAA value="8" />
<SSAO value="2" />
<AnisotropicFiltering value="0" />
<MSAA value="8" />
<MSAAFragments value="0" />
<MSAAQuality value="0" />
<SamplingMode value="0" />
<TextureQuality value="2" />
<ParticleQuality value="2" />
<WaterQuality value="2" />
<GrassQuality value="3" />
<ShaderQuality value="2" />
<Shadow_SoftShadows value="3" />
<UltraShadows_Enabled value="true" />
<Shadow_ParticleShadows value="false" />
<Shadow_Distance value="2.000000" />
<Shadow_LongShadows value="true" />
<Shadow_SplitZStart value="1.000000" />
<Shadow_SplitZEnd value="0.999900" />
<Shadow_aircraftExpWeight value="0.999700" />
<Shadow_DisableScreenSizeCheck value="false" />
<Reflection_MipBlur value="true" />
<FXAA_Enabled value="false" />
<TXAA_Enabled value="false" />
<Lighting_FogVolumes value="false" />
<Shader_SSA value="true" />
<DX_Version value="2" />
<CityDensity value="1.000000" />
<PedVarietyMultiplier value="0.100000" />
<VehicleVarietyMultiplier value="0.100000" />
<PostFX value="3" />
<DoF value="true" />
<HdStreamingInFlight value="true" />
<MaxLodScale value="5.000000" />
<MotionBlurStrength value="0.000000" />
</graphics>
<system>
<numBytesPerReplayBlock value="9000000" />
<numReplayBlocks value="36" />
<maxSizeOfStreamingReplay value="1024" />
<maxFileStoreSize value="65536" />
</system>
<audio>
<Audio3d value="false" />
</audio>
<video>
<AdapterIndex value="0" />
<OutputIndex value="0" />
<ScreenWidth value="2560" />
<ScreenHeight value="1440" />
<RefreshRate value="59" />
<Windowed value="0" />
<VSync value="0" />
<Stereo value="0" />
<Convergence value="0.100000" />
<Separation value="1.000000" />
<PauseOnFocusLoss value="1" />
<AspectRatio value="0" />
</video>
<VideoCardDescription>NVIDIA GeForce RTX 2060 SUPER</VideoCardDescription>
</Settings>
Do you know if those Shadow Line bugs are related each other? Do you know if it´s something related with LodDist value too?
Again, thank you so much for instructing me on all this matters!
Best regards,
JR