@AHK1221 Hello, I ran into the same problem, I used NPC to make my ped, you know, the interesting thing is that I did the same thing as you, I deleted the unnecessary bones and parts. Although my ped successfully exported ODD in GIMS, when I imported my ped to 3dsmax again, I found more "fake bones" except for the head parts. Finally, the game you know crashed, and I would love to know how you solved this problem. Can you help me now?
Posts made by kakui008
RE: How do you create ped mods with GIMS EVO?
I asked for help from any peds author.
I tried to adjust the ped bone so that it corresponds to my model, and my model is a T pose. When I deal with the weights, I enter the game and find that my model is very bad, and its hands are not only keeping the original The posture, the fingers also become very strange, it is like a zombie's hand. God! I experimented many times but I don't know what I did wrong. In fact, this is a stupid topic, but I believe that someone can do it. I hope someone can help me, I will be very grateful. The damn teacher received my money but only taught me a little fur. I still have a lot of problems but he can't solve it. I can only use GIMS and operate in 3dsmax. In fact, my problem is how to properly debug the ped bone. In the case of skinning, I can't move the root bone at will, because it will make the model out of position.
//edit ReN : moved