I've only really edited the RPG & Minigun, maybe a few other minor edits here & there.
I know with the minigun, that it still causes damage even on the shots where there is no tracer & increasing it's 'TimeBetweenShots value=' allows it to blow vehicles up faster, but I've no idea if that applies to all guns. I've never edited the SMG, so haven't got a clue about that one. Sorry.
Try out various gameconfigs designed for your version of the game (1.0.1868.1 etc) to see if any alleviate the issue.
Use 'popgroups.ymt' to remove any edited vehicles one-by-one & see if the crash goes away.
If you identify a vehicle culprit & it has 4K textures, you may be able to avoid the crash by reducing the size of those textures down to 2K/1K or deleting ones you aren't too bothered about (if there are a lot of 4K in one vehicle etc).
Have a read over this thread as it has some sound advice in it about how to avoid memory related crashes.
Basically, something is using more memory than it has been allocated, so look to mods that increase the size of vanilla assets in some way (replaced peds/vehicles/roads etc).
Can't rule out a broken or funky add-on mod, especially one that has been set to spawn ambiently on the streets in multiple numbers, so although it's less likely, it still needs to be eliminated as a variable (don't spawn it/them & remove entry from 'popgroups.ymt' (if added) to test). A very high poly add-on with lots of 4K textures or just simply a very poorly made vehicle could do it.
A script could probably cause it too. Rename the 'scripts' folder to something else temporarily to test that.
Are the 25 replace vehicles and 2 addon vehicles the only mods you have installed?
If you run through all that above & are still having issues, provide a complete list of the mods, scripts & plugins (.asi/RAGE Plugin Hook etc) you have installed. Thanks
It is possible with the Hunter's barrage rocket attack, I've had that in my game before. Not sure if possible with Buzzard mini-guns etc. Similar question in this thread, worth keeping an eye on
you are probably using meth0d's Add-On Ped mod?
If so, I'm sorry but there is no fix for you as the meta file that controls peds (he named it peds.xml) gets rewritten on each instance you need to rebuild the archive when adding a new ped
otherwise, if you're manually adding peds to your own dlc.rpf, in peds.meta you can edit these three entries in the specific lines for the model to fix the feet sinking in the world
When asking for help, having more details can help a lot for you and those you're asking for help from. Making a semi-vague post means others have to dig and it takes longer for you and us to assist. I mean, it's like pulling into a garage and saying "it doesn't work" and expecting the mechanic to magically know what you're talking about.
Kinda works. Still has to connect to Rockstar Services and you will see a brief loading screen before the game actually starts. Enables using gta5.exe to start the game. I keep a shortcut to it on my taskbar.
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