@Kiddabob When in ZModeler you have to select all of the broken lights individually in vertex mode. Once you have selected all of the vertices of the light you need to go into the properties tab next to the structure tab. In there, there should be a row that says ID 0.
You need to set the ID to match the following for each light individually:
left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_l) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_lr) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
middle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13
extra light 1 (extralight_1) = 14
extra light 2 (extralight_2) = 15