@a63nt-5m1th Ah, I'm sorry. my English is not good, if so there may be mistakes in the translation process. ..
I attached the files I edited.
It's Here
Thank you so much!
@a63nt-5m1th Ah, I'm sorry. my English is not good, if so there may be mistakes in the translation process. ..
I attached the files I edited.
It's Here
Thank you so much!
Thank you. but,
If so, can RIOT be assigned to the DT_SwatAutomobile DispatchType?
I deleted the FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO flag in advance and added the FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE flag, but it didn't work.
I've been trying to solve a issue for quite some time now, but it's not easy.
The files I edited are as follows.
I don't know how to get the NOOSE on the Police Riot and the FIB&IAA on the FIB SUV to be dispatched by eight people, including the side. The same goes for Barracks.
I wonder if I have to fix the vehiclelayouts.meta now…
Thank you for reading it.
The following is my ideal edited of dispatch.meta.
<VehicleSets>
<Vehicle>
<Name>POLICE_CAR</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
<VehicleModels>
<Vehicle>Crusader</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
<Item>
<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
<VehicleModels>
<Vehicle>Sheriff</Vehicle>
<Vehicle>Sheriff2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Sheriff_01</Ped>
<Ped>S_F_Y_Sheriff_01</Ped>
</PedModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>Police</Vehicle>
<Vehicle>Police2</Vehicle>
<Vehicle>Police3</Vehicle>
<Vehicle>Police4</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Cop_01</Ped>
<Ped>S_F_Y_Cop_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_RANGER</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
<VehicleModels>
<Vehicle>Crusader</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
<Item>
<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
<VehicleModels>
<Vehicle>Pranger</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Ranger_01</Ped>
<Ped>S_F_Y_Ranger_01</Ped>
</PedModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>Policet</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_HWayCop_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_MOTORCYCLE</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Policeb</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_HWayCop_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_SNOW</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>PoliceOld1</Vehicle>
<Vehicle>PoliceOld2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_SnowCop_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>SWAT_JEEP</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
<VehicleModels>
<Vehicle>Barracks</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>Riot</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_SWAT_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>SECURITY_CAR</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
<VehicleModels>
<Vehicle>Crusader</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>FBI</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_FIBOffice_01</Ped>
<Ped>S_M_M_FIBOffice_02</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>SECURITY_JEEP</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
<VehicleModels>
<Vehicle>Crusader</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>FBI2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>MP_M_FIBSec_01</Ped>
<Ped>S_M_M_FIBSec_01</Ped>
<Ped>S_M_M_CIASec_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_CAR</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Crusader</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_JEEP</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Barracks</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_TANK</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Rhino</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_HELI_1</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<VehicleModels>
<Vehicle>Polmav</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_SWAT_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_HELI_2</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<VehicleModels>
<Vehicle>Annihilator</Vehicle>
<Vehicle>Annihilator2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_SWAT_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>SECURITY_HELI</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<VehicleModels>
<Vehicle>Buzzard</Vehicle>
<Vehicle>Buzzard2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>MP_M_FIBSec_01</Ped>
<Ped>S_M_M_FIBSec_01</Ped>
<Ped>S_M_M_CIASec_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_HELI</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Cargobob</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Pilot_01</Ped>
<Ped>S_M_M_Pilot_02</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>AMBULANCE</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Ambulance</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Paramedic_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>FIRE_TRUCK</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Firetruk</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Fireman_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_ROAD_BLOCK_CARS</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
<VehicleModels>
<Vehicle>Sheriff</Vehicle>
<Vehicle>Sheriff2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Sheriff_01</Ped>
<Ped>S_F_Y_Sheriff_01</Ped>
</PedModels>
<ObjectModels>
<Object>prop_roadcone01a</Object>
</ObjectModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>Police</Vehicle>
<Vehicle>Police2</Vehicle>
<Vehicle>Police3</Vehicle>
<Vehicle>Police4</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Cop_01</Ped>
<Ped>S_F_Y_Cop_01</Ped>
</PedModels>
<ObjectModels>
<Object>prop_roadcone01a</Object>
</ObjectModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_ROAD_BLOCK_SPIKE_STRIP</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
<VehicleModels>
<Vehicle>Pranger</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_Ranger_01</Ped>
<Ped>S_F_Y_Ranger_01</Ped>
</PedModels>
<ObjectModels>
<Object>p_ld_stinger_s</Object>
</ObjectModels>
</Item>
<Item>
<VehicleModels>
<Vehicle>Policet</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_HWayCop_01</Ped>
</PedModels>
<ObjectModels>
<Object>p_ld_stinger_s</Object>
</ObjectModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_ROAD_BLOCK_RIOT</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<IsMutuallyExclusive value="true" />
<VehicleModels>
<Vehicle>Riot</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_SWAT_01</Ped>
</PedModels>
<ObjectModels>
<Object>prop_roadcone01a</Object>
<Object>p_ld_stinger_s</Object>
</ObjectModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_ROAD_BLOCK_RHINO</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<IsMutuallyExclusive value="true" />
<VehicleModels>
<Vehicle>Rhino</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
<ObjectModels>
<Object>prop_roadcone01a</Object>
<Object>p_ld_stinger_s</Object>
</ObjectModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY_ROAD_BLOCK_TRUCK</Name>
<ConditionalVehicleSets>
<Item>
<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
</Item>
<Item>
<IsMutuallyExclusive value="true" />
<VehicleModels>
<Vehicle>Barracks</Vehicle>
<Vehicle>Barracks2</Vehicle>
<Vehicle>Barracks3</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_Marine_01</Ped>
<Ped>S_M_M_Marine_02</Ped>
<Ped>S_M_Y_Marine_01</Ped>
<Ped>S_M_Y_Marine_02</Ped>
<Ped>S_M_Y_Marine_03</Ped>
</PedModels>
<ObjectModels>
<Object>prop_roadcone01a</Object>
<Object>p_ld_stinger_s</Object>
</ObjectModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>GANGS</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Cavalcade</Vehicle>
<Vehicle>Cavalcade2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>G_M_Y_PoloGoon_01</Ped>
<Ped>G_M_Y_PoloGoon_02</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>POLICE_BOAT</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Predator</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_USCG_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>SWAT_BOAT</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Predator</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_SWAT_01</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ARMY</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Mesa3</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_BlackOps_01</Ped>
<Ped>S_M_Y_BlackOps_02</Ped>
<Ped>S_M_Y_BlackOps_03</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>BIKER</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Gburrito</Vehicle>
<Vehicle>Gburrito2</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_Y_XMech_01</Ped>
<Ped>S_M_Y_XMech_02</Ped>
<Ped>S_M_Y_XMech_02_MP</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
<Vehicle>
<Name>ASSASSINS</Name>
<ConditionalVehicleSets>
<Item>
<VehicleModels>
<Vehicle>Cog55</Vehicle>
<Vehicle>Cog552</Vehicle>
</VehicleModels>
<PedModels>
<Ped>S_M_M_HighSec_01</Ped>
<Ped>S_M_M_HighSec_02</Ped>
<Ped>S_M_M_HighSec_03</Ped>
<Ped>S_M_M_HighSec_04</Ped>
<Ped>S_M_M_HighSec_05</Ped>
</PedModels>
</Item>
</ConditionalVehicleSets>
</Vehicle>
</VehicleSets>
<PedVariations>
<Item key="S_M_Y_Cop_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_F_Y_Cop_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Sheriff_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_F_Y_Sheriff_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Ranger_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_F_Y_Ranger_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_HWayCop_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_SnowCop_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_USCG_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_SWAT_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_FIBOffice_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_FIBOffice_02">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="MP_M_FIBSec_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_FIBSec_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_CIASec_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_Marine_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_Marine_02">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Marine_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Marine_02">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Marine_03">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_Y_Pilot_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_Pilot_02">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
<MinWantedLevel value="0"/>
<Armour value="100.0"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_HighSec_01">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_HighSec_02">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_HighSec_03">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_HighSec_04">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
</Item>
</ModelVariations>
</Item>
<Item key="S_M_M_HighSec_05">
<ModelVariations>
<Item>
<Component />
<DrawableId value="ture"/>
</Item>
</ModelVariations>
</Item>
</PedVariations>
<WantedResponses>
<WantedLevel1>
<DispatchServices>
<Item>
<DispatchType>DT_PoliceAutomobile</DispatchType>
<NumPedsToSpawn value="4"/>
<DispatchVehicleSets>
<Dispatch>POLICE_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceBoat</DispatchType>
<NumPedsToSpawn value="3"/>
<DispatchVehicleSets>
<Dispatch>POLICE_BOAT</Dispatch>
</DispatchVehicleSets>
</Item>
</DispatchServices>
</WantedLevel1>
<WantedLevel2>
<DispatchServices>
<Item>
<DispatchType>DT_PoliceAutomobile</DispatchType>
<NumPedsToSpawn value="6"/>
<DispatchVehicleSets>
<Dispatch>POLICE_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceRoadBlock</DispatchType>
<NumPedsToSpawn value="2"/>
<DispatchVehicleSets>
<Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceBoat</DispatchType>
<NumPedsToSpawn value="6"/>
<DispatchVehicleSets>
<Dispatch>POLICE_BOAT</Dispatch>
</DispatchVehicleSets>
</Item>
</DispatchServices>
</WantedLevel2>
<WantedLevel3>
<DispatchServices>
<Item>
<DispatchType>DT_PoliceAutomobile</DispatchType>
<NumPedsToSpawn value="8"/>
<DispatchVehicleSets>
<Dispatch>POLICE_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceHelicopter</DispatchType>
<NumPedsToSpawn value="3"/>
<DispatchVehicleSets>
<Dispatch>POLICE_HELI_1</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceRoadBlock</DispatchType>
<NumPedsToSpawn value="4"/>
<DispatchVehicleSets>
<Dispatch>POLICE_ROAD_BLOCK_CARS</Dispatch>
<Dispatch>POLICE_ROAD_BLOCK_SPIKE_STRIP</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceBoat</DispatchType>
<NumPedsToSpawn value="9"/>
<DispatchVehicleSets>
<Dispatch>POLICE_BOAT</Dispatch>
</DispatchVehicleSets>
</Item>
</DispatchServices>
</WantedLevel3>
<WantedLevel4>
<DispatchServices>
<Item>
<DispatchType>DT_PoliceAutomobile</DispatchType>
<NumPedsToSpawn value="12"/>
<DispatchVehicleSets>
<Dispatch>POLICE_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
<Dispatch>SECURITY_CAR</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_SwatAutomobile</DispatchType>
<NumPedsToSpawn value="8"/>
<DispatchVehicleSets>
<Dispatch>SWAT_JEEP</Dispatch>
<Dispatch>SECURITY_JEEP</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceHelicopter</DispatchType>
<NumPedsToSpawn value="3"/>
<DispatchVehicleSets>
<Dispatch>POLICE_HELI_1</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_SwatHelicopter</DispatchType>
<NumPedsToSpawn value="5"/>
<DispatchVehicleSets>
<Dispatch>POLICE_HELI_2</Dispatch>
<Dispatch>SECURITY_HELI</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceRoadBlock</DispatchType>
<NumPedsToSpawn value="6"/>
<DispatchVehicleSets>
<Dispatch>POLICE_ROAD_BLOCK_RIOT</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceBoat</DispatchType>
<NumPedsToSpawn value="12"/>
<DispatchVehicleSets>
<Dispatch>SWAT_BOAT</Dispatch>
<Dispatch>POLICE_BOAT</Dispatch>
</DispatchVehicleSets>
</Item>
</DispatchServices>
</WantedLevel4>
<WantedLevel5>
<DispatchServices>
<Item>
<DispatchType>DT_PoliceAutomobile</DispatchType>
<NumPedsToSpawn value="16"/>
<DispatchVehicleSets>
<Dispatch>ARMY_CAR</Dispatch>
<Dispatch>SECURITY_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
<Dispatch>POLICE_CAR</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_SwatAutomobile</DispatchType>
<NumPedsToSpawn value="16"/>
<DispatchVehicleSets>
<Dispatch>ARMY_JEEP</Dispatch>
<Dispatch>SWAT_JEEP</Dispatch>
<Dispatch>SECURITY_JEEP</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceHelicopter</DispatchType>
<NumPedsToSpawn value="5"/>
<DispatchVehicleSets>
<Dispatch>POLICE_HELI_1</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_SwatHelicopter</DispatchType>
<NumPedsToSpawn value="10"/>
<DispatchVehicleSets>
<Dispatch>POLICE_HELI_2</Dispatch>
<Dispatch>SECURITY_HELI</Dispatch>
<Dispatch>ARMY_HELI</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceRoadBlock</DispatchType>
<NumPedsToSpawn value="8"/>
<DispatchVehicleSets>
<Dispatch>ARMY_ROAD_BLOCK_RHINO</Dispatch>
<Dispatch>ARMY_ROAD_BLOCK_TRUCK</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceBoat</DispatchType>
<NumPedsToSpawn value="15"/>
<DispatchVehicleSets>
<Dispatch>POLICE_BOAT</Dispatch>
<Dispatch>SWAT_BOAT</Dispatch>
</DispatchVehicleSets>
</Item>
</DispatchServices>
</WantedLevel5>
</WantedResponses>
<EmergencyResponses>
<Item>
<DispatchType>DT_FireDepartment</DispatchType>
<NumPedsToSpawn value="4"/>
<DispatchVehicleSets>
<Dispatch>FIRE_TRUCK</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_AmbulanceDepartment</DispatchType>
<NumPedsToSpawn value="2"/>
<DispatchVehicleSets>
<Dispatch>AMBULANCE</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceVehicleRequest</DispatchType>
<NumPedsToSpawn value="2"/>
<DispatchVehicleSets>
<Dispatch>POLICE_CAR</Dispatch>
<Dispatch>POLICE_RANGER</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_PoliceRiders</DispatchType>
<NumPedsToSpawn value="2"/>
<DispatchVehicleSets>
<Dispatch>POLICE_MOTORCYCLE</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_Gangs</DispatchType>
<NumPedsToSpawn value="6"/>
<DispatchVehicleSets>
<Dispatch>GANGS</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_ArmyVehicle</DispatchType>
<NumPedsToSpawn value="6"/>
<DispatchVehicleSets>
<Dispatch>ARMY</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_BikerBackup</DispatchType>
<NumPedsToSpawn value="4"/>
<DispatchVehicleSets>
<Dispatch>BIKER</Dispatch>
</DispatchVehicleSets>
</Item>
<Item>
<DispatchType>DT_Assassins</DispatchType>
<NumPedsToSpawn value="4"/>
<DispatchVehicleSets>
<Dispatch>ASSASSINS</Dispatch>
</DispatchVehicleSets>
</Item>
</EmergencyResponses>