@flodumalawi you type english better than most Americans speak it. good for you kid !
Posts made by KingsixII
RE: [sponsor/partner] required to share price Tesla 3 2018 model
shit, I'll pay for the models outright if somebody would make something other than another copy of something we already have 30 copies of.
RE: Add on car spawner.
@PNWParksFan, I do use that method, but it's not 100% either. tends to spawn the same vehicle, repeatedly, almost like the taxi glitch from IV, but nowhere near as bad. I'm also careful to try and limit my mods to nothing over 3.90mb, which is difficult to do. more than half of the vehicle mods are well over 8mb which is ridiculous.
also, I don't want to announce who's stuff does what, but PM me and I'll let you know and give you the scoop on what it does and does not do. then try it yourself and see if the game doesn't through a memory error in 10 to 15 minutes.
Add on car spawner.
there are a few out there, none of them work well, some just plain don't work . I won't mention them by name, but one has a memory leak big enough to take down the titanic, another only seems to be able to handle 3-4 cars at a time. another still stops working properly if you make any changes to the .ini ( super ).
what this game needs is a proper mod, that allows add on cars to be spawned, naturally in traffic, without breaking immersion to manually spawn a car. what's the point of adding all these amazing modded cars if you never see them ? please, don't point to anything already on 5mods, or any other site, as I've tried them all, and they are all not working, reliable or as I said have a memory leak that crashes the game after 15-20 minutes of play. so I guess this is a challenge to all you scripters/coders out there. make this game not suck.
RE: help with sweetfx/reshade.
@EnforcerZhukov thanks for the reply. I am currently on win 7.
AMD FX 8350
ripjaw ram (16gb)
samsung evo 850 1tb ssd
retail (online) legit copy of GTA V
visual c++ (2015)
net framework 4.5.2
latest scripthook ect etc ..
I did have ENB .275 installed, but when I installed sweetfx/reshade it "commandeered" the d3d11.dll. now ENB doesn't work, but sweetfx does. I have no idea how this happened and I'm sure I'm making this more difficult than it needs to be.
also, no matter how I install sweetfx/reshade, no matter what I rename the .dll to, it always crashes the game, as in, won't even completely load. so as of right now, sweetfx is working, but somehow not in the manner as intended. thanks for your time and if you could shed any light on this for me, I'd be grateful.
help with sweetfx/reshade.
I've been trying to install the sweetfx/reshade mod for a couple of days now, with zero success. I've tried renaming the reshade64.dll to dxgi.dll, d3d11.dll and d3d9.dll. it crashes gta5 during the load process every time. it also runs over ENB.275, as in, it does not start. the craziness here is, I had both running flawlessly 2 days ago, then I had the bright idea of trying another preset and it hasn't worked since. tried every fix I can find online, including the windows platform update as suggested by crosire on another page. nothing. if there are any sweetfx/reshade gurus in here that would be willing to help me out, t=I'd be in your debt.