last month i've been working on making custom builds in game, and it worked out. I was able to put the buildings in a stream folder to work with FiveM. The only problem i ran in to is: I created ymaps to delete a prop, and this worked just fine in SP but not in FiveM. I also have other ymap files for placing objects in game and those maps worked just fine. So the problem isn't that ymaps doen't work. I think there is a problem with overwriting ymaps in FiveM.
In my case its about a flying light(wich is an .yft file), I found the prop and deleted the prop name in the ymap. But the prop stays there in FiveM.
Does anyone know what I did wrong,
pls help me out.