It's really simple, all I am trying is to set a way point when the player enters the specific car I set, then force him to drive there. The problem is I don't know what native function handles this. I want the game to treat it like a mission. Eg:- others mission being disabled etc
kukupie
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A metal head, guitarist, casual gamer ,friendly,love to help others,
Posts made by kukupie
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How to code mini missions
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RE: [SCRIPT] [WIP] - WarV
@winject said in [SCRIPT] [WIP] - WarV:
Introduction
Seeing the new war vehicle and ped models being uploaded so often, I started asking myself "How come isn't there a war mode or something similar?". Well, there are already some scripts triggering chaos such as "Riot mods" but it is not close to a real urban warfare. This mod is aimed to offer a whole new combat experience, highly inspired by Battlefield 2.
Features
- Factions :
- Civilians : Unarmed people, taken has hostages or simply trying to escape the war
- Army : Self-explainatory
- Enemy : Opposing force
- Police : SAPD gathered as one
- Hostile : Gangs, armed civilians, local resistance, private militia
- Different classes : (entierly scripted from scratch, for peds and player)
- Engineer
- Medic
- Sniper
- Default ( Assault)
- Multiple gamemodes :
- Freeroam
- Capture objective
- Vehicle warfare
- Defuse bomb
- Backup support (for Army & Enemy teams):
- CAS (Jets, Helicopters)
- Transport
- Ground (APC, Tank, Light vehicle support)
- Artillery
- UAV
- Vehicle drops and crate drops
- Squad leader mode :
- Fully customize your squad : skin model, weapon, accessories
- Command menu (such as the "commo-rose") with custom orders
- Random events :
- Crossfire
- Recon missions
- Intercept convoys
- Destroy unknown objectives
- Rescue civilians
- Assist friendly factions
- Tickets system :
- Each gamemode has a defined number of tickets exactly as in Battlefield
- Killing peds decreases tickets by one
- Destroying vehicle decreases tickets by ten
- Ped interaction :
- Arrest and turn to prisoner
- Recruit people
- Vehicle interaction :
- Ammo crates in vehicles
- Gunner seat
- Fully customizable : Weapons, Vehicles, Peds models can be defined by the user which means vehicle/ped addons are highly recommended
Base logic
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Only a few example are described
Outposts
Also known as "Capture Points" (CP), these are capturable zones. Once an outpost has been captured, units from the team owning it will automatically spawn and start doing random actions (patrolling, wandering, etc). An outpost generally contains sandbags, barbed wire, one heavy vehicle, some light vehicles and supply crates. Enemy outposts can be attacked and friendly outposts have to often be defended.
Freeroam
The first and base gamemode is the freeroam one. In this mode, the player doesn't have a clear goal and can encounter random events. The other gamemodes are triggered by "Radio callouts".
Capture objective
This gamemode is triggered by a callout and the player can choose whether he wants to attend it or not. Two different factions start fighting against each other with a limited number of tickets. Random backups are triggered for the opposing force while the player can choose his own backup. If the player wins, the objective (which is an uncaptured outpost) becomes a friendly outpost.
Roadmap
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This section will be updated two to three times a week.
- Core scripting :
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Ped classes :
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Vehicle classes :
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Gamemodes :
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Random events :
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- Backup scripting :
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CAS (Jets, Helicopters) :
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Boat :
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Transport (Air):
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Ground : (APC, Tank, Light vehicle support)
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Artillery :
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UAV :
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Vehicle drops and crate drops :
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- Squad scripting :
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Custom command menu GUI :
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Orders :
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Showcase
Currently being uploaded. Keep in mind that everything is subject to changes and I prefer to upload screenshots/videos when they are revelant.
- Engineer at work :
Other informations
Type Data Author winject Version 0.4.5 Release date - Compatibility ScriptHookV.dll , ScriptHookVDotNet.asi Code metrics ~5000 lines Suggestions and discussions
I'm opened to all suggestions and improvements so don't hesitate to respond to the topic with your ideas.
Just imagine how awesome it would be to be able to command your mates. Like in ghost recon war fighter. Imagine telling them to hold fire,follow the player, move to the aimed position, assault etc etc. And imagine going in free cam and telling them to go to abetter position where the player can't aim from the normal game view.
Eddlm has done this in two separate mods. Which just needs the follow player command. He made the RTS where we can command in free cam mode and body guard mod where we can command in in game camera but it both lacks follow player command. Combining them would be awesome. - Factions :
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body guard command in normal camera and free cam.
Just imagine how awesome it would be to be able to command your mates. Like in ghost recon war fighter. Imagine telling them to hold fire,follow the player, move to the aimed position, assault etc etc. And imagine going in free cam and telling them to go to abetter position where the player can't aim from the normal game view.
Eddlm has done this in two separate mods. Which just needs the follow player command. He made the RTS where we can command in free cam mode and body guard mod where we can command in in game camera but it both lacks follow player command. Combining them would be awesome. -
RE: Breakable Wall property
@Shaezbreizh wow thats a very realistic mod there. Can you upload it over any website or send me as a attachment in gmail
Here it is(kukuborom@gmail.com)
Seems like a great mod -
RE: [HOW]to make 3 seperate games for gta 5? 1st for online 2nd for moded SP 3RD fir lspdfr
@LeeC2202 thanks alot buddy for taking your time to help me
Really appriciate you -
RE: [HOW]to make 3 seperate games for gta 5? 1st for online 2nd for moded SP 3RD fir lspdfr
@LeeC2202 btw can we creat 3 different bats which will rename the folder and lauch the game and then revert it back later
If possible can you tell me how -
RE: [HOW]to make 3 seperate games for gta 5? 1st for online 2nd for moded SP 3RD fir lspdfr
@LeeC2202 that really helped me alot thanks
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[HOW]to make 3 seperate games for gta 5? 1st for online 2nd for moded SP 3RD fir lspdfr
Will copying 3 copies work just fine in different folders? Or is there any other easier way to make 3 copies and run them directly?
Or just any f#$king way to have 3 seperate game modes -
[script] call of duty/Fps games health system.(loosing health quickly in shootouts and regenerating equally fast while in rest)
Won't a mod like this make gta 5 more tactical during shoot outs. And won't be able to blast in am unrealistic way and will have to seek cover making fights more tactical and dangerious like in cod/bf ganes. What itwill basically do is when in shoot out
- Screen starts to fade or get bloodier as we take continuous hits
- As we avoid bullets for 2 sec the fading effect slowly decreases or bloody effect gets less as our health regenerates
If you can't get what i mean you shpuld check out call of duty MW shootouts where when the player takes too hits the screen becomes bloodier and eventually dies but if the player manages to seek cover and avoid bullets for few seconds his health regenerates back and the bloody effect fades away slowly.
3.a function to make this script work only with shootouts not jumps or crashes to keep the original style of GTA
Just modifying the shootouts for more fun and tactical and realistic fight