Where i can find file info for Guided Missiles from kosatka?
Thanks
L4Bravo
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Posts made by L4Bravo
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[Help] Guided Missiles Kosatkaposted in General Modding Discussion
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RE: [Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
Thank you
What can be modified to move faster when you aim with a weapon? -
RE: [Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
Thank you
Now..what can be modified to use any weapons in vehicles?
EX: To use a shotgun in a car -
RE: [Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
Thanks, I made it
I have another question(I know, i am a newbie and i have a lot of questions)
I write this here, because i don't want to fill the forum with my topics.Its there a way to disable the RAGDOLL for my character?
I don't like to roll like a ball when i am hit by cars on small speeds, so i want to disable it, or if not entirely possible, at least to reduce him. -
RE: [Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
I found this from a downloaded mod for railgun, right before to check this topic again
Thank you very much for your info with so much details.I have another question.
I want to make no recoil to sniper, because the crosshair jumping a lot.
I tried to mess around with these values, but there is no difference.<AccuracySpread value="5.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="0.500000" />
<RecoilAccuracyMax value="1.000000" /> -
RE: [Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
Thank you for your reply, but it doesn't work, i tried this before.
Its like an AnimFireRate between the shots -
[Help] Sniper Rifle Shoot Fasterposted in General Modding Discussion
I want to modify Sniper to shoot faster.
I tried to edit this, but its not working.
Someone can help me?
Thanks in advance<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="2.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.567000" />
<AlternateWaitTime value="-1.000000" /><Item type="CWeaponInfo"> <Name>WEAPON_SNIPERRIFLE</Name> <Model>w_sr_sniperrifle</Model> <Audio>AUDIO_ITEM_SNIPERRIFLE</Audio> <Slot>SLOT_SNIPERRIFLE</Slot> <DamageType>BULLET</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>DELAYED_HIT</FireType> <WheelSlot>WHEEL_SNIPER</WheelSlot> <Group>GROUP_SNIPER</Group> <AmmoInfo ref="AMMO_SNIPER" /> <AimingInfo ref="RIFLE_HI_BASE_STRAFE" /> <ClipSize value="10" /> <AccuracySpread value="5.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="0.500000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="300.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="101.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="100.000000" /> <ForceHitPed value="170.000000" /> <ForceHitVehicle value="1500.000000" /> <ForceHitFlyingHeli value="2500.000000" /> <OverrideForces> <Item> <BoneTag>BONETAG_HEAD</BoneTag> <ForceFront value="100.000000" /> <ForceBack value="50.000000" /> </Item> <Item> <BoneTag>BONETAG_NECK</BoneTag> <ForceFront value="75.000000" /> <ForceBack value="100.000000" /> </Item> </OverrideForces> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="0.000000" /> <FragImpulse value="750.000000" /> <Penetration value="1.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="5000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="2.500000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="1.567000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup> <FlashFx>muz_alternate_star</FlashFx> <FlashFxAlt>muz_alternate_star</FlashFxAlt> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx>eject_sniper</ShellFx> <TracerFx>bullet_tracer</TracerFx> <PedDamageHash>BulletLarge</PedDamageHash> <TracerFxChanceSP value="0.150000" /> <TracerFxChanceMP value="0.750000" /> <FlashFxChanceSP value="1.000000" /> <FlashFxChanceMP value="1.000000" /> <FlashFxAltChance value="0.200000" /> <FlashFxScale value="0.500000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="150" /> <InitialRumbleIntensity value="0.800000" /> <InitialRumbleIntensityTrigger value="0.850000" /> <RumbleDuration value="150" /> <RumbleIntensity value="0.800000" /> <RumbleIntensityTrigger value="0.850000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="220" /> <InitialRumbleIntensityFps value="1.000000" /> <RumbleDurationFps value="220" /> <RumbleIntensityFps value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="50.000000" /> <WeaponRange value="1500.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="-1.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="1500.000000" /> <DamageFallOffRangeMax value="1500.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash /> <DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash> <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash> <CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash> <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000" /> <FirstPersonScopeAttachmentOffset x="0.00000" y="0.120000" z="-0.015000" /> <FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="0.005" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" /> <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash> <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="0.280000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.0" /> <IkRecoilDisplacementScope value="0.0" /> <IkRecoilDisplacementScaleBackward value="1.0" /> <IkRecoilDisplacementScaleVertical value="0.4" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" /> <AimProbeLengthMin value="0.590000" /> <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" /> <AimProbeLengthMax value="0.550000" /> <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" /> <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" /> <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" /> <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" /> <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" /> <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" /> <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" /> <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" /> <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" /> <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" /> <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" /> <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" /> <TorsoAimOffset x="-0.340000" y="0.550000" /> <TorsoCrouchedAimOffset x="0.160000" y="0.120000" /> <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" /> <ReticuleMinSizeStanding value="0.600000" /> <ReticuleMinSizeCrouched value="0.500000" /> <ReticuleScale value="0.050000" /> <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash> <PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash> <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> <HumanNameHash>WT_SNIP_RIF</HumanNameHash> <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> <StatName>SNIPERRFL</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Sniper</NmShotTuningSet> <AttachPoints> <Item> <AttachBone>WAPClip</AttachBone> <Components> <Item> <Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name> <Default value="true" /> </Item> </Components> </Item> <Item> <AttachBone>WAPSupp</AttachBone> <Components> <Item> <Name>COMPONENT_AT_AR_SUPP_02</Name> <Default value="false" /> </Item> </Components> </Item> <Item> <AttachBone>WAPScop</AttachBone> <Components> <Item> <Name>COMPONENT_AT_SCOPE_LARGE</Name> <Default value="true" /> </Item> <Item> <Name>COMPONENT_AT_SCOPE_MAX</Name> <Default value="false" /> </Item> </Components> </Item> <Item> <AttachBone>gun_root</AttachBone> <Components> <Item> <Name>COMPONENT_SNIPERRIFLE_VARMOD_LUXE</Name> <Default value="false" /> </Item> </Components> </Item> </AttachPoints> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps DriveByMPOnly UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="3" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="1.000000" /> <StealthFiringBreathingAdditiveWeight value="1.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="1.000000" /> <StealthFiringLeanAdditiveWeight value="1.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="96" /> <HudSpeed value="25" /> <HudCapacity value="10" /> <HudAccuracy value="70" /> <HudRange value="95" /> </Item> -
[Help] Edit Buzzard Shoot Fasterposted in General Modding Discussion
Hey
I want to modify Heli Buzzard to shoot rockets faster, but I don't know what i can modify in CWeaponInfo for that.
I tried to change these values to 0 but it doesn't work:<ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <TimeBetweenShots value="2.000000" />========================================
Someone can help me?
<Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_SPACE_ROCKET</Name> <Model /> <Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_SPACE_ROCKET" /> <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="0.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="0.000000" /> <ForceHitPed value="0.000000" /> <ForceHitVehicle value="0.000000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="20.000000" /> <FragImpulse value="0.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="4.000000" /> <ReloadTimeSP value="4.000000" /> <VehicleReloadTime value="2.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="2.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup> <FlashFx /> <FlashFxAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="500" /> <InitialRumbleIntensity value="0.001000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="400" /> <RumbleIntensity value="0.005000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="300.000000" /> <WeaponRange value="300.000000" /> <BulletDirectionOffsetInDegrees value="0.500000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="300.000000" /> <DamageFallOffRangeMax value="300.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash> <DefaultCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash> <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_PLANEMSL</HumanNameHash> <MovementModeConditionalIdle /> <StatName>ROCKET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="0" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="0" /> <HudSpeed value="0" /> <HudCapacity value="1" /> <HudAccuracy value="10" /> <HudRange value="100" /> </Item>