I've tried going back a version but still doesn't work. The game just crashes when starting up a new game.
This version is my only hope (mostly) and I think we just have to wait for an update for ScriptHookV. The last update was back in February- makes you wonder how long it will take for ScriptHookV to be updated. Anyone know?
LastKnownSpace
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Posts made by LastKnownSpace
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RE: unsolvebole problemposted in Installation Help & Troubleshooting
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RE: unsolvebole problemposted in Installation Help & Troubleshooting
Exact same problem. It's most likely that ScriptHook hasn't updated to this latest version of GTAV.
Anyways, I'm annoyed too because I wanted to play some GTAV StoryMode (Modded) -
RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
@vendetta1969 said in [Script] / [WIP] - Police Brutality Mod:
Well I'm no modder so I do not envy how you'll attack all that you want to accomplish with the mod..but I wish you luck.
Like i said, it sounds like a great mod & we all look forward to it when its ready..
Thanks
ChrisIt's by no means an easy feat. I've got so much to tackle alone. Sadly, I've got some bad news for everyone. But I'll write that below my reply to you. Anyway, thanks for the kind words. I too look forward to having this mod ready!
Bad News
Sadly, I have fallen sick. This does mean that there will be quite a delay on the next update log. So, I'll be sure to get well soon! Anyway, thanks again for all the support! I look forward to getting back on track again.
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RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
@vendetta1969 said in [Script] / [WIP] - Police Brutality Mod:
Ok wow, that's definitely a relevant real-world problem that could and should be in GTAV. LOL, ok but if you're going to do it.....please consider adding protesters & especially having them at key locations and also blocking highways--to get the full effect of it... lol.
I try my absolute best to reply to the many suggestions/posts that I receive on this thread. Well, currently I am in the works of testing the previous suggestion. I've decided to put that as a minor focus, but it became a major focus as I got to see how this would actually fit into the Mod's theme. After reading your suggestion, I can also say that you have delivered an interesting concept. I really like the idea of a relevant real-world problem related to protesters & having them at key locations.
Quick Update
*I've actually tested something similar to protesters but it was more related to early development of Rioters. This was great to see, as I tried to make it more realistic. Here is what happened: I had a type of Ped who would become a Rioter- who would then influence other Peds around the area based on a % system. It would call for a random number, and if it happened- we would see the pedestrians group together. Although, it wasn't perfect, and I feel it was still very unstable in terms of executed well. I was pleased to see how a group coming together looks good in GTA V. This wasn't really much of a surprise as I have always enjoyed a Gang or the LSPD grouping together to execute their events. I'll be sure to test the protesters idea sometime in the future. * In the meantime... I've got some good news and some bad news!You'll have to wait for tomorrow or whenever I'll be able to spare some more time.
(-) LastKnownSpace
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RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
@GTAModder10 said in [Script] / [WIP] - Police Brutality Mod:
@LastKnownSpace
i have some suggestions:Since the only vanilla FIB Agents come in 4 stars or higher in FIB Buffalos (atleast in my game)
So what about, you add special FIB peds? Like maybe snipers?
And now for Military and maybe Private Security:
For like i wonder... What about when you attack merryweather, they will call for reinforcements?
So create a small script that when you go to a zone that is populated by merryweather and you shoot everything up, they call for reinforcements.And for military, well there tactics are laughable, maybe make them like this?
Military Officers and Guards:
Acts as the default army
Combat Marines:
They have the tactics as a SWAT Officer. (Maybe edit combatbehaviours.meta for this?)
Thanks for your Suggestions!
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Starting with your first suggestion: I really like the FIB Agents, and I actually wanted to use them (well, work with them) Yes, I think adding special FIB peds would be interesting. I'd like to know more on why you feel I should add special FIB peds? Just curious @GTAModder10
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Moving onwards, I really like the idea of if you attack merryweather, they will call for reinforcements. It's funny because I was testing something similar to this, but it was more of an assigning an Officer Ped having a small chance to be a higher recruit. Then if the player shot around this Ped- it would cause an ambush of cops heading towards you. I know it might not be exactly the same towards your suggestion, but I thought I'd share it with you anyway. I'll look into your suggestion, test it a few times to see if it works with the mod's theme. Thank you!
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Haha, the military tactics are more than laughable. Okay, so add them into their own groups? I like the idea of that (hopefully I've understood your suggestion). I'll work on the Combat Marines sometime this month, but I really love these suggestions!
Please share more suggestions @GTAModder10 & anyone else who has read this thread and would like to contribute towards this Mod's creation. I need more suggestions as it really motivates me, and can even make the Mod turn out better than if I was to use my own ideas.
Thanks again for the awesome suggestions!
Stay tuned for an update on the Mod's progression!
(-) LastKnownSpace
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RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
@GTAModder10 said in [Script] / [WIP] - Police Brutality Mod:
@LastKnownSpace also what about
LSSD
Military
FIB?
Great suggestions!
LSSD is something I've actually been playing around with. I found that changing their behavior was interesting, but I got a little too ambitious, and long story short... it ended up breaking the mod. That's not to say that it was what I implemented, as I feel it was just me experimenting to see what works and what does not. So, that explains the LSSD.Military was a very interesting one! Unfortunately, I haven't spent too much time on this- as I would have liked to. I was too focused on the LSPD, but I guess I could try it again sometime in the future. Or... maybe I'll just see what works later in development.
FIB - Haha, I've got some crazy ideas for this one. I even started an early version of a different mod I created by accident. Yeah, it was too different from the Police Brutality Mod, but that's another story for another time... Anyway, I'm actually thinking of the FIB as of writing this. So, maybe you will see that upon release! Any other suggestions? I look forward to any further suggestions or ideas you may have for this mod.
Thanks again for the great suggestions!
(-) LastKnownSpace
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RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
@IAmJFry said in [Script] / [WIP] - Police Brutality Mod:
@LastKnownSpace
Hope all is still going well! Looking forward to your next update. Meanwhile I’ve been playing around with my own version of what you’re working on (mainly the stabbing ai) just to play with and it can get pretty crazy/fun. And of course my version is in no way suppose to be a serious mod or anything just something to play with since I’ve always liked random events that are in the game and how crazy it can get.@IAmJFry Sorry for the late response, I've not had too much time to respond on here. Anyway, it sounds like you have created something amazing! I was going to mention how fun it was just playing around with a (stabbing ai) but I never considered that there would be other scripters out there who too want to see that in-game. It's awesome to see that you have been inspired, motivated, and overall it's great to know that you are having fun with the (stabbing ai) tests. Also, your version may not be a serious mod, but maybe you should make it into a mod? I think it would be great to have the stabbing ai as a standalone mod. It could just be a side-mod, add it into game and that event happens, it keeps things interesting. I don't know, it's up to you. I think it would be cool to see your (stabbing ai) though. Hopefully you see my message, if not... I'm sorry for responding too late.
@GTAModder10 said in [Script] / [WIP] - Police Brutality Mod:
@LastKnownSpace said in [Script] / [WIP] - Police Brutality Mod:
LSP
LSPD Ai?
Are you just gonna work on the LSPD peds only?
If so, are you gonna change the s_m_y_cop_01's pedtype to something else like SWAT?
Just a question, but i can also make this into a suggestion:
Can you make the LSPD Cops into pedtype SWAT?
LSPD AI is something that I've titled it as. Before I begin scripting, I usually label things. It's just so I know what I'm working on. In answer to your question, LSPD peds only? Well, I'll see how it goes, and if it works out- I might expand. Changing the s_m_y_cop_01's pedtype to something like SWAT is the easiest way to create the behavior that I had mentioned in the OP. However, I think it's safe to say that I did go with this solution to create the new cop's behavior. My previous attempts worked, but it was way too buggy. So, I ended up removing it from the files. And going with the easier way to create this, I can see that it's worked out for the better. I know it might a lazy solution, but it works.
I can create the LSPD Cops into pedtype SWAT, but why do you want this?
My idea was to do exactly that, but I don't want to end up removing the LSPD Cops. Although, the SWAT is great! I just can't imagine the balancing issues. So, I'm going to play it safe, experiment a little.
I'll keep you all updated! (: -
RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
Today, I've been busy with problems that got in the way of development time. So, to make up for this lost time, I'm going to begin development earlier tomorrow. Here is some information that should explain things better: I've started work on the stabbing AI (this was not too difficult as I had already created a base for testing this), I used a different build. Okay, "sometime tomorrow" turned into more of a "someday..." I'm sorry for getting your hopes up. As previously said, I've not had much time to work on this recently. An update on the mod will be posted on this thread sometime this month, that is my plan. By update, I do not mean a message like this... I'm talking about a comment that will have lots of information, possible images, and just to allow you all to see how I'm doing, keep track of my progress- I'll be uploading my files to a GitHub. This is not for public use, I'm going to select those who wish to follow me on this Road Path. That's all for now, but I hope to update you soon! Thanks again for all the support! (I'm sorry for the lack of posts, I hope this makes up for it)
(-) LastKnownSpace
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RE: [Script] / [WIP] - Police Brutality Modposted in Releases & Works in Progress
Okay, Starting With The Positives
I've been extremely busy working on the AI, I've been more focused on making sure everything runs smoothly. Good news is that the script is now better in performance. I've solved the problem with the pedestrians retaliating when the player presses the key "J" - This was because I left some code that was for testing purposes. With this now solved, I can move onto adding the code that I've been wanting to add since the beginning. Long story short, I was sleep deprived, this explains why I never noticed the simple mistake. Moving on, I now have the Stabbing event working, although it is slightly buggy. Sometimes the knife will drop, which is annoying but I'm working on a very quick fix. There was also another problem where pedestrians would target only those with weapons. I didn't quite understand why this happened at first, but then I looked into it with my eyes wide open; I've now solved that problem too.
Tomorrow, I'm going to start working on the stabbing AI (I was thinking of creating a new model, but I've decided against that) - Okay, sometime tomorrow I will update you on the changes. I'm currently working with a friend on her project, but I'm not sure if she wants to share that with the 5Mods Community just yet. I'll be sure to keep you all up to date on her project once she allows me to. If not, I think she will just create her own 5Mods Account. That's all for today! Thanks again for all the support!
(-) LastKnownSpace