@IAmJFry said in [Script] / [WIP] - Police Brutality Mod:
Hope all is still going well! Looking forward to your next update. Meanwhile I’ve been playing around with my own version of what you’re working on (mainly the stabbing ai) just to play with and it can get pretty crazy/fun. And of course my version is in no way suppose to be a serious mod or anything just something to play with since I’ve always liked random events that are in the game and how crazy it can get.
@IAmJFry Sorry for the late response, I've not had too much time to respond on here. Anyway, it sounds like you have created something amazing! I was going to mention how fun it was just playing around with a (stabbing ai) but I never considered that there would be other scripters out there who too want to see that in-game. It's awesome to see that you have been inspired, motivated, and overall it's great to know that you are having fun with the (stabbing ai) tests. Also, your version may not be a serious mod, but maybe you should make it into a mod? I think it would be great to have the stabbing ai as a standalone mod. It could just be a side-mod, add it into game and that event happens, it keeps things interesting. I don't know, it's up to you. I think it would be cool to see your (stabbing ai) though. Hopefully you see my message, if not... I'm sorry for responding too late.
@GTAModder10 said in [Script] / [WIP] - Police Brutality Mod:
@LastKnownSpace said in [Script] / [WIP] - Police Brutality Mod:
Are you just gonna work on the LSPD peds only?
If so, are you gonna change the s_m_y_cop_01's pedtype to something else like SWAT?
Just a question, but i can also make this into a suggestion:
Can you make the LSPD Cops into pedtype SWAT?
LSPD AI is something that I've titled it as. Before I begin scripting, I usually label things. It's just so I know what I'm working on. In answer to your question, LSPD peds only? Well, I'll see how it goes, and if it works out- I might expand. Changing the s_m_y_cop_01's pedtype to something like SWAT is the easiest way to create the behavior that I had mentioned in the OP. However, I think it's safe to say that I did go with this solution to create the new cop's behavior. My previous attempts worked, but it was way too buggy. So, I ended up removing it from the files. And going with the easier way to create this, I can see that it's worked out for the better. I know it might a lazy solution, but it works.
I can create the LSPD Cops into pedtype SWAT, but why do you want this?
My idea was to do exactly that, but I don't want to end up removing the LSPD Cops. Although, the SWAT is great! I just can't imagine the balancing issues. So, I'm going to play it safe, experiment a little.
I'll keep you all updated! (: