You can define your own popgroup
Posts made by LevelDockSix_
RE: Popgroups from IVpack & Vanillaworks
RE: Really weird glitch, please help - Bowling Balls
The way those balls are positioned (yeah yeah) makes it look like a debug option for some script. What ASI script mods do you have?
RE: DLC/MP vehicles despawning
Try using either
whichever one suits your needs. They can both co-exist if you want.
RE: Popgroup causing crash?
@InfiniteQuestion out of curiosity I bumped up the Physical Mem to 1500 and Virtual to 5000. Im sure its complete overkill (assuming changing it does anything to begin with), but the game seems to run just fine with these changes on my rig. CPU/GPU usage sat at around 30/40% -ish respectively, temps were sub 50/80 C for the same. My HeapAdjuster values are still at 2000 as recommended by your thread.
Since doing so, I havent witnessed any oddities such as low detail vehicle interiors/models; there is the odd environment detail "pop-in" if you look behind the direction your facing quickly, but its a rare occurence and doesnt affect anything afaik.
For the same test, I added more vehicles to my popgroup, bumped up the traffic density, raised my distance scaling, installed some other misc. mods like audio stuff, road traction, AI driving speed, etc.
Free roam works just fine, missions/side quests function properly (or atleast the ones I played).
RE: Cannot make a new game/restart missions/cannot load previous game. Help
@Harui what mods do you have installed?
RE: Popgroup causing crash?
@InfiniteQuestion I was planning on posting in your thread once I had finished testing these values
I know you said they might potentially lead to instability, and you probably are right, but looking through some of Eshenk's posts (who has also been working on high traffic densities and such), he seems to recommend increasing those two parameters just a little to aid with texture pop-in and some other stuff when dealing with a heavily loaded game.
RE: Popgroup causing crash?
@a63nt-5m1th hey, thanks for the response. There is no message actually, the game just freezes and closes. Event Viewer lists "clr.dll" as the culprit.
Now that being said, when I posted about my crash I was using World of Variety's popgroup/popcyle as a base, and I began wondering if that was causing an issue (as Ive mostly been experiencing these CTDs with WoV, or its popgroup/popcycle in use).
So, I cleaned out all my mods again, installed just some "essentials" I wanted (NVE, VRemastered) and started putting vehicles back into a clean vanilla popgroup, one vehicle class at a time (Coupes, Sports, Service, etc.) into the default vehicle groups (POOR, MID, etc.).
So far it seems fine? I only have one or two classes left to fill out; I'v driven all around the map to test for issues per zone, replayed a few missions, and it all looks surprisingly okay.
Another edit I made was editing this parameter in my gameconfig that user InfiniteQuestion posted about a few days ago in his thread:
- VEHICLE_SPAWN - 3368 (1 Stack)
I just bumped it up to a ridiculously high value (iirc 100000) and changed the stack value to 20 as in the OP. I also changed the Physical and Virtual Memory values (located under ArchiveCount) to 756 and 3000, following an old post by Eshenk.
Whether this is just a placebo, idk, but the game has definitely worked for me so far. If I do succeed with my current mod folder with all these edits, I plan on making a new mod folder with WoV installed and seeing if these changes work with it.
Popgroup causing crash?
I've modified my popgroup to include a lot of addon vehicles, but once I pass a certain threshold (I'm not sure what exactly) the game crashes some 2-3 minutes driving around in traffic.
Is there some sort of limit as to how many vehicles can be added to a popgroup category (poor, mid, etc.) ? I've tried using World of Variety's custom popgroup+popcycle and filled it with my vehicles, but it still seems to crash.
The total vehicle count is sub 80-ish, and Ive combined most of them into my own dlcs. Each vehicle individually spawns in just fine using a trainer.
Using the latest version of GTA, Win 10 1909.
RE: A working gameconfig
Im still testing it, but your values do seem to work incredibly well so far! I was experiencing CTDs when using high traffic densities and/or modified popgroups, but now Ive succesfully ran both for extended periods. So Ill be ever so grateful to you for that if this does pull through
I took your values and applied them to F7YO's gameconfig (2.5x traffic iirc). My archive count is 6000 (both in the gameconfig and packfile), heap is at your recommended value. I have also upped the physical and virtual memory values (under the archivecount) to 2000 and 3000 respectively to see if it fixes vehicles/vehicle interiors switching to a low-quality version.
That being said, it seems that this value:
- CAR MOD SHOP 3472 (2 Stacks) - 10000 (10 Stacks)
messes with the car mod shop (duh) and doesnt let the player actually enter and use them. The map icon remains, but its useless. I changed it back to the default value and now all is fine.
My system specs if you want them for reference: i7 7700K, 2x16 DDR4, 1080Ti, running the game off an SSD.
Mods Im using right now:
- IVPack (just the dlcpack)
- Multiple lore friendly addon vehicles (I've combined most of them into a custom dlcpack instead of leaving them "loose")
- Low Priority Prop Restore
- Lively World
- Some script mods (like accuracy fix, hardcore mode, etc.)
- Custom popgroup and popcycle; base sourced from World of Variety
- NaturalVision Evolved w/ upscaled roads, etc.