JuiloNIB said that in the config of the armor for his ironman mod you can change what weapons the armor can access, here is the config, but what do i change?
[general]
model=a_m_y_surfer_01
name=Mark III (by JulioNIB)
hotkey=None
bHidePlayerChar=1
aux=0.1
bCanLiftEntities=1
hand_R_Offset_x=0
hand_R_Offset_y=0
hand_R_Offset_z=0
sHUDIcon=markiii.png
ignoreWater=1
bCanBeEnemy=1
bCanBeAlly=1
[parts_1]
model=p_a4_sheets_s
boneID=11816
pos_offset_x=0,065
pos_offset_y=-0,01
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=0
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_2]
model=p_banknote_onedollar_s
boneID=51826
pos_offset_x=0,21
pos_offset_y=0,02
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_3]
model=p_banknote_onedollar_s
boneID=58271
pos_offset_x=0,21
pos_offset_y=0,02
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_4]
model=p_arm_bind_cut_s
boneID=36864
pos_offset_x=0,19
pos_offset_y=0,02
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_5]
model=p_arm_bind_cut_s
boneID=63931
pos_offset_x=0,19
pos_offset_y=0,02
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_6]
model=p_amanda_note_01_s
boneID=52301
pos_offset_x=0,1
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=110
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_7]
model=p_amanda_note_01_s
boneID=14201
pos_offset_x=0,1
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=110
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_8]
model=p_binbag_01_s
boneID=40269
pos_offset_x=0,135
pos_offset_y=0,005
pos_offset_z=0,012
rot_offset_x=0
rot_offset_y=-5
rot_offset_z=175
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_9]
model=p_champ_flute_s
boneID=45509
pos_offset_x=0,135
pos_offset_y=0,005
pos_offset_z=-0,0252
rot_offset_x=170
rot_offset_y=0
rot_offset_z=-5
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_10]
model=p_cs_beachtowel_01_s
boneID=28252
pos_offset_x=0,12
pos_offset_y=0,01
pos_offset_z=0
rot_offset_x=0
rot_offset_y=0
rot_offset_z=173
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_11]
model=p_chem_vial_02b_s
boneID=61163
pos_offset_x=0,12
pos_offset_y=0,01
pos_offset_z=0
rot_offset_x=180
rot_offset_y=-5
rot_offset_z=-5
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_12]
model=p_cs_beverly_lanyard_s
boneID=57005
pos_offset_x=0,104
pos_offset_y=-0,013
pos_offset_z=0
rot_offset_x=-20
rot_offset_y=10
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_13]
model=p_cletus_necklace_s
boneID=18905
pos_offset_x=0,094
pos_offset_y=-0,012
pos_offset_z=0,021
rot_offset_x=140
rot_offset_y=10
rot_offset_z=0
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_14]
model=p_controller_01_s
boneID=31086
pos_offset_x=0,051
pos_offset_y=0,015
pos_offset_z=0
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_15]
model=p_csbporndudes_necklace_s
boneID=39317
pos_offset_x=0,02
pos_offset_y=0,02
pos_offset_z=0
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=180
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_16]
model=p_banknote_s
boneID=23553
pos_offset_x=0,1
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=-170
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_17]
model=p_cash_envelope_01_s
boneID=24818
pos_offset_x=0,075
pos_offset_y=0,015
pos_offset_z=0
rot_offset_x=0
rot_offset_y=-90
rot_offset_z=200
name=
bMGBase=0
bMGBarrel=0
bHammerDroneGun=1
mgFXOffset_x=0
mgFXOffset_y=0
mgFXOffset_z=0
mgFXRotOffset_x=0
mgFXRotOffset_y=0
mgFXRotOffset_z=0
[parts_18]
model=
[fx_1]
name=lFoot
bEnabled=1
boneID=57717
fxSizeCoef=1
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=1
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
pos_offset_x_hs=0
pos_offset_y_hs=0
pos_offset_z_hs=0
rot_offset_x_hs=-70
rot_offset_y_hs=90
rot_offset_z_hs=0
[fx_2]
name=rFoot
bEnabled=1
boneID=24806
fxSizeCoef=1
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=1
pos_offset_x=0
pos_offset_y=0
pos_offset_z=0
rot_offset_x=0
rot_offset_y=90
rot_offset_z=0
pos_offset_x_hs=0
pos_offset_y_hs=0
pos_offset_z_hs=0
rot_offset_x_hs=-70
rot_offset_y_hs=90
rot_offset_z_hs=0
[fx_3]
name=lHand
bEnabled=1
boneID=18905
fxSizeCoef=0,5
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=1
pos_offset_x=0,1
pos_offset_y=0
pos_offset_z=0,015
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
pos_offset_x_hs=0,1
pos_offset_y_hs=0
pos_offset_z_hs=0,015
rot_offset_x_hs=0
rot_offset_y_hs=-20
rot_offset_z_hs=45
[fx_4]
name=rHand
bEnabled=1
boneID=57005
fxSizeCoef=0,5
fxName=muz_assault_rifle
fxAsset=scr_fbi5a
bDisabledForHandBeam=0
bDisabledForMeleeAttack=1
pos_offset_x=0,1
pos_offset_y=0
pos_offset_z=-0,015
rot_offset_x=0
rot_offset_y=0
rot_offset_z=0
pos_offset_x_hs=0,1
pos_offset_y_hs=0
pos_offset_z_hs=-0,015
rot_offset_x_hs=0
rot_offset_y_hs=20
rot_offset_z_hs=45
[first_person_fake_cam]
camAttachOffset_x=0
camAttachOffset_y=0.1
camAttachOffset_z=0.1
camFOV=60
[fx_5]
name=