Dude you are a life saver! Thank you for this video! so this is our enemy: SET_VEHICLE_SPEED_JITTER.
Using Custom gear ratios mod for long ago. Taking real gear ratios from automobile-catalog.com. That's one hell of a site, about cars. Actually I take almost everything from there.
About suspension setup-here's my "readme": http://www.rapid-racer.com/suspension-tuning.php#Centre of Gravity and Roll Centre.
Drag coefficient given in GTA is regularly 3.2-4.5 for realistic drag coefficient. Top speed: solved(real value in handling divided to 1.32., Engine power is in kilowatts f.e. 442 kw for bmw M5 F90 is 0.442 in handling.
Look at this and let me know what do you think. This is M5 F90 hanling lines.
have so much to discuss, but too sleepy. it's quite late here )
just look at handling file:
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>BMCI</handlingName>
<fMass value="1982.000000" />
<fDownforceModifier value="0.18" />
<fInitialDragCoeff value="3.323" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.0790000" z="-0.098" />
<vecInertiaMultiplier x="2.801" y="2.801" z="2.801" />
<fDriveBiasFront value="0.50000" />
<nInitialDriveGears value="8" />
<fInitialDriveForce value="0.459500" />
<fDriveInertia value="1.75200000" />
<fClutchChangeRateScaleUpShift value="1.90000" />
<fClutchChangeRateScaleDownShift value="1.900000" />
<fInitialDriveMaxFlatVel value="270.000000" />
<fBrakeForce value="0.80000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.850000" />
<fSteeringLock value="27.850000" />
<fTractionCurveMax value="1.720000" />
<fTractionCurveMin value="1.420000" />
<fTractionCurveLateral value="5.90000" />
<fTractionSpringDeltaMax value="0.0287" />
<fLowSpeedTractionLossMult value="1.15000" />
<fCamberStiffnesss value="0.000" />
<fTractionBiasFront value="0.49500000" />
<fTractionLossMult value="1.900000" />
<fSuspensionForce value="6.300000" />
<fSuspensionCompDamp value="1.50000" />
<fSuspensionReboundDamp value="1.40000" />
<fSuspensionUpperLimit value="0.0800" />
<fSuspensionLowerLimit value="-0.0800" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="1.40000" />
<fAntiRollBarBiasFront value="0.530000" />
<fRollCentreHeightFront value="0.21" />
<fRollCentreHeightRear value="0.24" />
<fCollisionDamageMult value="1.600000" />
<fWeaponDamageMult value="4.000000" />
<fDeformationDamageMult value="1.00000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="80.000000" />
<fOilVolume value="10.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440020</strModelFlags>
<strHandlingFlags>000101</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="1.000000" />
<fBackEndPopUpBuildingImpulseMult value="1.000000" />
<fBackEndPopUpMaxDeltaSpeed value="1.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
p.s. Traction curve adopted to materials.dat, i've edited.