Solved ! My model just need a "reset x-form" in 3ds max before export
Lilly_B
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Posts made by Lilly_B
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RE: Issue - Strange reflection /Halo/Shadow effects on models import to GTA IV
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Issue - Strange reflection /Halo/Shadow effects on models import to GTA IV
Hello Everyone !
i have a strange issue on some models i did with 3dsmax & Gims evo.
Sometime i have some reflection , halo & shadow effect but i dont understand why :i used embeded normal texture (no bump or specular).
I used multi/sub object => Sub material : GIMS V Material :If you have any idea or clue, feel free to help me
Thx for your help !
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RE: Collision issue on props imported from GTA IV
Hello !
i finally found a solution, i did the hitbox by myself.
I dont know why but sometime when you use a copy of the model (with collision properties) the hitbox doesn't work in game. Maybe there is a limit about something for the hitbox.Have a good day !
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Collision issue on props imported from GTA IV
Hi everyone !
Few weeks ago i succefully added some props (from 3ds max) to our GTA Server (model was ok, texture & collision ok). Yesteday i tried to add a new model with the same method and collision doesn't work. I tried with my new model but also with a simple model (like a pyramid).
Let me show you :
3ds max
the white "trebuchet" is my colision composite, it use children flags :
https://ibb.co/1RkrWn0
"0x1" is the collision mesh (it's a copy of the model high), unk vertoffset part => 0,002
Child flag : Map animal, map cover, map dynamic, map vehicle, map weapon :
https://ibb.co/FxXbDwFin open IV
You can see the bounce is ok :
https://ibb.co/vkDbH8zin the ytyp
the physicsDictionnary is ok :
https://ibb.co/7Gj3c2YCan you help me pls ?
i dont understand why collision doesn't work. i tried with a simple box for the collision (instead of a copy of the model) and it's doesn't work.
Note : my model have 4 174 poly and 12 522 verticesThanks a lot for your help