Wondering if anyone is still working on this, would love to be included in the process if welcome. If too busy that's fine too I understand.
Well that's okay, some digging dirt effects is all that's needed. In real life, when people go gold hunting a lot of gold is actually just below the surface not deep at all. In the case of GTA, a suitcase of gold would be a few inches under the dirt so effects would be fine, then some suitcase pops out.
As I think of ideas I will throw them here. I thought in the event where someone just can't locate the treasure and gives up there would be an option to display it either on the map or zooming in on the game where it would show the treasure location. Of course doing this it would then show what was inside and then skip that instance and move onto a new treasure/new location.
EDIT: Actually this could be exploited so I would adjust it to be on a cooldown, or to just not show what was inside only the location.
Here are some of my ideas if you want to explore them.
Not sure about how the item will be dug or if the locations may include non dirt areas but the good old shovel would be nice, not sure how this can be implemented, added to the hand icon in weapon list perhaps?
Dept to dig not sure, can even get away with just an effect (shall dig).
The main mystery is the hunting and the detector thrill. As a kid I always wanted to go gold hunting but it never happened, bring it to the game! lol
I took a look around but couldn't find anything of the sort. Wondering is there a mod or is anyone interested in creating one that would place hidden gold in the ground at random (dirt?) locations and the player have some form of detector that helps locate these similar to the one used in the quest. Then you can do a little dig for the gold, I've always been into metal detector type stuff so was wondering.
Thanks in advance!
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