Well that's okay, some digging dirt effects is all that's needed. In real life, when people go gold hunting a lot of gold is actually just below the surface not deep at all. In the case of GTA, a suitcase of gold would be a few inches under the dirt so effects would be fine, then some suitcase pops out.
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RE: Metal detector / digging for treasure
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Metal detector / digging for treasure
Hey guys,
I took a look around but couldn't find anything of the sort. Wondering is there a mod or is anyone interested in creating one that would place hidden gold in the ground at random (dirt?) locations and the player have some form of detector that helps locate these similar to the one used in the quest. Then you can do a little dig for the gold, I've always been into metal detector type stuff so was wondering.
Thanks in advance!
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RE: Metal detector / digging for treasure
Here are some of my ideas if you want to explore them.
- The detector does not interact with the map at all.
- The detector works during use of a transport vehicle.
- The detector can show signs of detection up to half a mile (inc vertical/horizontal), the closer you get the more accurate it is (allowing for difficulty).
- There is a chance the item you dig up may be something novel (not gold but something strange/0 value unobtainable).
- Rewards from located chests may be:
10 million (1% chance).
1 million (4% chance).
500k (20% chance).
200k (20% chance).
50k (20% chance)
5k (20% chance)
1 gold (5% chance) or strange troll find (maybe weapons)
Not sure about how the item will be dug or if the locations may include non dirt areas but the good old shovel would be nice, not sure how this can be implemented, added to the hand icon in weapon list perhaps?
Dept to dig not sure, can even get away with just an effect (shall dig).
The main mystery is the hunting and the detector thrill. As a kid I always wanted to go gold hunting but it never happened, bring it to the game! lol