@nightmareexe You have to use this on loop.
M8T
View profile on GTA5-Mods.com »
Posts made by M8T
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RE: How do can i display text anywhere on my screen?
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RE: QuantV Malware
@Slick_Nick I'm sorry to hear what happened to your computer and your files. As John said, don't install that shit again.
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RE: Aggressive Ads
@ikt Here is a screenshot. The ads themselves vary and don't always appear, I get them again when I refresh a couple of times.
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RE: How do I enable MP/Online Maps with C#
@JohnFromGWN I'm glad it worked!
Also if you still need to know how to load the casino:
Function.Call(Hash.0x41B4893843BBDB74, "vw_int_placement_vw_interior_0_dlc_casino_main_milo");
Function.Call(Hash._0x41B4893843BBDB74, "vw_casino_penthouse");
Function.Call(Hash._0x41B4893843BBDB74, "vw_casino_carpark");
Function.Call(Hash._0x41B4893843BBDB74, "vw_casino_main");
Function.Call(Hash._0x41B4893843BBDB74, "vw_casino_garage");
Function.Call(Hash.0x41B4893843BBDB74, "int_clawles_casino_milo");
Function.Call(Hash._0x41B4893843BBDB74, "ch_h3_casino_cameras");
Function.Call(Hash._0x41B4893843BBDB74, "vw_casino_billboard");Also 5mods changed some of the text so you need to add a _ after milo
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RE: How do I enable MP/Online Maps with C#
@JohnFromGWN
Function.Call(Hash.REQUEST_IPL, "plg_01");
Function.Call(Hash.REQUEST_IPL, "prologue01");
Function.Call(Hash.REQUEST_IPL, "prologue01_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01c");
Function.Call(Hash.REQUEST_IPL, "prologue01c_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01d");
Function.Call(Hash.REQUEST_IPL, "prologue01d_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01f");
Function.Call(Hash.REQUEST_IPL, "prologue01f_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01g");
Function.Call(Hash.REQUEST_IPL, "prologue01h");
Function.Call(Hash.REQUEST_IPL, "prologue01h_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01i");
Function.Call(Hash.REQUEST_IPL, "prologue01i_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01j");
Function.Call(Hash.REQUEST_IPL, "prologue01j_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01k");
Function.Call(Hash.REQUEST_IPL, "prologue01k_lod");
Function.Call(Hash.REQUEST_IPL, "prologue01z");
Function.Call(Hash.REQUEST_IPL, "prologue01z_lod");
Function.Call(Hash.REQUEST_IPL, "plg_02");
Function.Call(Hash.REQUEST_IPL, "prologue02");
Function.Call(Hash.REQUEST_IPL, "prologue02_lod");
Function.Call(Hash.REQUEST_IPL, "plg_03");
Function.Call(Hash.REQUEST_IPL, "prologue03");
Function.Call(Hash.REQUEST_IPL, "prologue03_lod");
Function.Call(Hash.REQUEST_IPL, "prologue03b");
Function.Call(Hash.REQUEST_IPL, "prologue03b_lod");
Function.Call(Hash.REQUEST_IPL, "prologue03_grv_dug");
Function.Call(Hash.REQUEST_IPL, "prologue03_grv_dug_lod");
Function.Call(Hash.REQUEST_IPL, "prologue03b");
Function.Call(Hash.REQUEST_IPL, "prologue0_grv_torch");
Function.Call(Hash.REQUEST_IPL, "plg_04");
Function.Call(Hash.REQUEST_IPL, "prologue04");
Function.Call(Hash.REQUEST_IPL, "prologue04_lod");
Function.Call(Hash.REQUEST_IPL, "prologue04b");
Function.Call(Hash.REQUEST_IPL, "prologue04b_lod");
Function.Call(Hash.REQUEST_IPL, "prologue04_cover");
Function.Call(Hash.REQUEST_IPL, "des_potree_end");
Function.Call(Hash.REQUEST_IPL, "des_potree_start");
Function.Call(Hash.REQUEST_IPL, "des_potree_start_lod");
Function.Call(Hash.REQUEST_IPL, "plg_05");
Function.Call(Hash.REQUEST_IPL, "prologue05");
Function.Call(Hash.REQUEST_IPL, "prologue05_lod");
Function.Call(Hash.REQUEST_IPL, "prologue05b");
Function.Call(Hash.REQUEST_IPL, "prologue05b_lod");
Function.Call(Hash.REQUEST_IPL, "plg_06");
Function.Call(Hash.REQUEST_IPL, "prologue06");
Function.Call(Hash.REQUEST_IPL, "prologue06_lod");
Function.Call(Hash.REQUEST_IPL, "prologue06b");
Function.Call(Hash.REQUEST_IPL, "prologue06b_lod");
Function.Call(Hash.REQUEST_IPL, "prologue06_int");
Function.Call(Hash.REQUEST_IPL, "prologue06_int_lod");
Function.Call(Hash.REQUEST_IPL, "prologue06_pannel");
Function.Call(Hash.REQUEST_IPL, "prologue06_pannel_lod");
Function.Call(Hash.REQUEST_IPL, "prologue_m2_door");
Function.Call(Hash.REQUEST_IPL, "prologue_m2_door_lod");
Function.Call(Hash.REQUEST_IPL, "plg_occl_00");
Function.Call(Hash.REQUEST_IPL, "prologue_occl");
Function.Call(Hash.REQUEST_IPL, "plg_rd");
Function.Call(Hash.REQUEST_IPL, "prologuerd");
Function.Call(Hash.REQUEST_IPL, "prologuerdb");
Function.Call(Hash.REQUEST_IPL, "prologuerd_lod");
Pretty sure this loads north yankton. -
RE: How can I fix a visual bug after exiting the arcade that I spawned in my script?
@JohnFromGWN It was probably some issue with the arcade interior lighting, it was not changing to the exterior lighting when you exit for some reason, for some reason using this function after teleporting out fixes the issue.
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RE: How can I fix a visual bug after exiting the arcade that I spawned in my script?
Well I found out how to fix my issue, if anyone is also experiencing it, use this function after teleporting out of the interior.
Function.Call(Hash.CLEAR_TIMECYCLE_MODIFIER); -
How can I fix a visual bug after exiting the arcade that I spawned in my script?
I am currently scripting a mod that requires the player to enter and exit the arcade, when I exit the arcade though, Los Santos is all messed up and looks kind of blue. I think its connected to the game still thinking that I am in the arcade but I don't know what I can do about it. If you know how I can fix this issue please let me know, any help is appreciated.
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Is it possible to change the interior lighting
I was creating a interior recently that involved me spawning in the props, walls, floor ect using a c# script. The problem is that the lighting is still that of if I was outside and doesn't feel as real. Is it possible to make gta think that I'm inside an interior so that it changes the lighting and reflections as if I was inside an online apartment? And if so how?
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RE: How can I play a specific sound effect from the games files?
@JustDancePC Hi, I check the decompiled scripts earlier today and requested the Audio_Bank using that method, though it did not work. I made a workaround and I am using other sound effects though.