You have to export the 3ds-file as an .obj-file (with Autodesk 3dsMax) and then you can export this as a .yft-file via Zmodeler. But this won't bring you a working GTA Vehicle. If you wan't to convert a professional model, which are often in 3ds format, you have to convert it and this is a little bit more time-consuming. But if you want to that, use this:
Posts made by Manakain
RE: Way to convert 3D files into .ytd/.yft
Modded vehicle has no textures
I'm about to convert a Volvo V60 to GTA 5 and i'm almost done. I got the .yft-files, thus I have a functional vehicle in the game, but with no textures. I put all the textures I used into the .ytd-file and I just don't get why the model doesn't receive them.
I'm convinced that there is a pretty easy solution, which I just don't get.