@JohnFromGWN Thank you very much! But I have a problem: when I try to export vehicles, OpenIV exports the files in .otd and not in .odd or .ord, if I follow the instruction of the video. And if I try to export as open format OpenIV exports the skeleton in a .skell file... I don't know if there's a difference between vehicles and peds .yft, any suggestion?
For "yft" format, it must be "oft" format. But it has not yet been implemented. The only thing that can be exported is the skeleton, which is used in 3ds max to work with characters. In the case of blender, yft cannot be imported in any way. The only way is to use the converter from GTA V to DFF format (gta sa).