@sollaholla @SkylineGTRFreak My another suggestion is add some military restriction in the space research island, it should be fine, cause not everyone could enter the island, right? Maybe you should make the protection of the island a little bit more aggressive, with some SAMs on it.

Maryo_Nicle7
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Posts made by Maryo_Nicle7
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Space
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RE: [SCRIPT]WWII & Modern Dog Fight Script
You should add some historical missions, for example involving you as the pilot of Empire of Japan attacking the Pearl Harbor, or become elite pilot that involved in Doolitle Mission, including bombing many of factories at the Tokyo, Japan. Lol my expectation were too high
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Space
There are still many suggestion that I should to post here, here's some:
- For immersive experience, there must be a launch site island, I'm taking inspiration from the one of many Ace Combat 3 map, especially UPEO Space Center, where the R-352 Sepia launched to the space fron there (but I think this one was too difficult to be realized). By the way, placing the island could be in the north Paleto Bay.
- Unique Atmosphere effects and risk? For example you're bursting through the Stratosphere, and until exosphere, you need to keep the spacecraft powered up (probably like unique minigames about to keep the spacecraft stable?).
- The Space Suit must be used before the launch.
- There should be the countdown launch.
- Probably there must be some new missions and tutorials to be done before you could actually launch in the spacecraft to the space?
- Some easter eggs in the moon? Maybe the space craft at the Movie Studio from GTA VC should be cool.
- In the ISS (International Space Station), you could sleep there, chatting with the Space Station crew in the space lounge, or maybe the Space Hotel? And of course it doesn't cheap, though.
- While in the space, you have oxygen indicator, if the oxygen bars are depleted, you'll be wasted.
- Crafting system? For example try to find resources to make a buggy to help you travel in the moon, just like you did in the Simple Zombies mod, hmmm.
I think my post were too long and I hope you could understand, and if there's some of my suggestion that is going to be implemented, it should be great
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Space
Unbelievable and sounds really ambitious! Can't wait to see it soon guys! I'm sure soon this mod would be very popular and spread around many gaming sites such as PC Gamer, IGN, etc. I'll download it when it's released, best wish for this project guys!
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RE: [SCRIPT] Change Animation Style Mod
@Akila_Reigns alright then, I'll try to ask them for a help and invite them.
edit: looks like the LeeC2202 is currently busy working on his project, I only could wish the best luck for his project.
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RE: [SCRIPT] Change Animation Style Mod
@Kwebbl I'm sure the veterans of scripter could make it, for example Jedijosh920, he's the master of GTA V Scripting, making so many innovations through the modding community which I wanna to give many thumbs up for his great contributions.
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RE: [SCRIPT] Change Animation Style Mod
@Kwebbl just replace it with existing ones.
But it doesn't override any files, just applied the existing animation by using the scripts function
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[SCRIPT] Change Animation Style Mod
I frequently used many skins mod, especially female skins mod, like Momiji skins mod, and many other skins mod that replaces existing peds in the game, it has existing peds animation (which I don't like it),
what I want is you could change their animation universally (their walking style, sprint style, running with armed style, strafe style, idle style, and so on).
There's some trainer that could replace only some animation style, but not "all of the animations".
I give one example: I'm using a female skin that replaces Tourist Peds, along with its animation style, then I want to change the animation style to MP Female style.
Could it be realized? I hope you understand, my english doesn't really feel good.!