Thanks to ToneBee taking on this project but later this week we will have the only 2016 GT350 in GTA 5. Its working in game but needs some fixes and tuning.
This car will be amazing!!!
@Bajevi PM me the files if possible sire!
If anyone is interested I have started to convert an FH3 model and got a good amount of work done to it... I just dont have time to work on it anymore, as I have many other real money making projects going one. Ill make a list of what needs to be done and add some photos asap.
1 - Needs to finish attaching and naming some parts
2 - Needs dummies and hierarchy setup for everything
3 - Needs LOD's unless editing LOD distance via vehicles.meta
4 - Needs textures and materials, will provide as many HQ dds files if anyone is interested,
5 - I only need partial credits for ripping and providing the model from FH3 and sorting thru hours of part attaching...
6 - Model has no engine and terrible underbody but I have new ones to add if someone has the skills to attach and fill polys
7 - I want the finished unlocked model working in game, and the z3d file for Zmodeler so I can possibly make it a police car with proper credits to the one that takes on this project of course!
8 - Needs rims and tires
9 - Dash needs resized, and fitted and steering wheel needs rotated and fitted. I already fit the doors best I could...
I believe I have most of the actual hard work completed and shouldnt take many hours to finish, and if someone can even set up the car to work in game with out textures I can do all textures myself (except tires lol) It also has multiple mods such as bumper and a couple wings.!
@10dthompson60 the way I found around this if you dont have internet is to turn back your clock to the day it last worked or the day before and keep doing that every day til u get internet back and can activate gta online again. Once u lose internet and are forced to play offline u can only play offline for 72 hrs before having to activate again unless u turn back the clock on your pc!
It doesnt seem like it would be hard to make but I wouldnt know where to start. If someone could at least tell me if its even possible that would be pretty cool! Maybe I can figure out how to do this myself! Maybe @jedijosh920 can tell me if I can make this with his program.
@masterschwag It's fine. As I said I've found out now that it wasn't part of the problem. It's almost definitely something to do with materials or positioning, but you can see it works perfectly fine in ZModeler here: http://i.imgur.com/Y1v1RKP.png
I just have no idea why that doesn't work the same ingame.
did u try moving all the glass materials to the bottom of the materials list? that might work as well...
EDIT - I had a problem where I couldnt see the dials in game thru the glass.
I meant child as in this: http://i.imgur.com/K0Xp3zj.png
In vehicles.meta so that instead of having to put script_rt_dial inside the ytd it simply inherits it. That wasn't the problem though, as the Social Club issue confirms the dial textures are being loaded. I think it's a material/position issue.
Oh, ok, I never seen that before and all my dials work correctly so Im not sure about that. Sorry.
Having a curious issue with an update for my Audi S8. I've added the SuperGT dials to the car (since they're a set of red needles), positioned them perfectly, rotated perfectly, etc., but they don't actually show up there ingame: Image
What's even more curious is that if I open the Social Club overlay, the "glitched" default version of the texture that you occasionally see in spawned cars appears, exactly where I want the dials to be: Image
I have VDT_SUPERGT set on my car and it's set as a child of vehicles_supergt_interior, so all the textures are included perfectly, they simply won't show. Any ideas?
Im curious by child of the interior, do u mean chassis? can u show your zmodeler hierarchy?
I might have a solution, first u should have 2 "layers" to your dials. the dash_emissive_opaque (1st pic) and dash_emissive (2nd pic). 3rd pic is the dials seperate from the interior mapped to script_rt_dials_*** and 4th pic is the interior dash mapped to custom dials image. And the final pic is what they look like together.. Also make sure the 2 materials are towards the top of the list in materials editor.
Im definitely not new to the modding scene so this isnt a newb question. Recently my game was lagging real bad and some LSPDFR mods where acting up so I guess I decided to start over and install the newest patch from R* today. Ive been playing on an old version of the game (2 patches ago) and had tons of modded cars installed everywhere and couldnt keep track of them anymore so I deleted all files in my mods folder and copied fresh unmodified files back to it. I have installed almost every addon car and replacement car on this site so I know the process by heart but after this latest patch I must be missing a new step or something because every addon I install makes my game crash. Im using the latest legal game patch from R* on social club and I had tons of addons working before I updated. Im not sure if its a gameconfig problem but I cant seem to find a working one for the newest patch. Any help would be much appreciated!
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