@Johnixel You're in luck: CodeWalker can edit MILO instances now. So, you need to use CW, pick a room, and start adding objects to that room (MLO's typically are divided into rooms, each with their own set of portals and attached objects).
Posts made by meimeiriver
RE: script hook v critical error can't be fixed
Are you suggesting that in order to purchase something outright, you must front its entire research and development cost?
With software? Yes, actually. If you want to literally buy the game (as in transfer ownership), be prepared to shell out several billion dollar to Rockstar. The confusion simply exists because, while we may casually say we 'bought the game,' we really just buy a license to use.
LemonUI event handlers?
So, new LemonUI is out. Meant to replace NativeUI. Most went well, but I can't get an event handler up for something as trivial as making a choice from a menu. See, in NativeUI, you could do something as simple as:
mainMenu.OnItemSelect += OnmainMenuItemSelect;
Where OnmainMenuItemSelect was the designated event handler. OnItemSelect doesn't work any more, though, and the documentation said it's to replaced with just '.Selected'. Doesn't work either.
So, I was told (in rather cryptic terms) not to use an event handler at all. Okay, that's fine and all, but I'd still like to know how to set up an event handler for something as banale as making a menu choice. So, if someone knows, please enlighten me!
RE: Game Memory Error Please Reboot And Restart The Game
Redux is stolen crap, for sure. But not per se relevant here. What you need, formost, is HeapAdjuster
Also, replacing vanilla cars with (what should be) addon cars, is generally a very bad idea, as a sngle addon car can take as much resources as an entire vanilla parking lot.
RE: Menyoo crashes the game when I try to save vehicle modifications or try to change the wardrobe of my character.
What Menyoo version? What version of ScriptHookV(DotNet)? Logs? Etc. And, last, but not least, what game version?
RE: GTA 5 addon vehicles installed but not appearing in game
Opening and ending tag mismatch: Item line 0 and Paths". Line 89 says this: </Paths>
The XML Validator pretty much spelled it out for you: you dont have the 'Paths' tag closed/opened properly. Make sure yours XML starts with (case sensitive):
<?xml version="1.0" encoding="UTF-8"?> <SMandatoryPacksData> <Paths>
RE: Desperate plead for help from a fella out with locked DLC content
@Effect Create a dlcpack and an rpf inside it and copy the props into it, then take the prop's ytyp info and place that in a ytyp in your pack. You'll probably want to rename the props and also change all of the names locations inside the ytyp so there is no confusion or conflict when trying to place them.
Which specific items are you trying to use?
Yeah, this is actually a bit of a chicken-and-the-egg situation: you can (and should) use a _manifest for your ymaps; but, in order to spawn the objects inword to begin with, you need access to them first (like for Menyoo). Best way around that, is to simply bypass building inworld altogether, and go straight to CodeWalker.