@Aurora11 Nobody knows for sure. (Rockstar documents nothing). But it stands to reason MILO (or MLO, for short, in certain filenames) stands for Moveable-Interior LOader.
Posts made by meimeiriver
RE: MILO starter guide!
I have recently started getting into MLO’s and am currently trying to make an interior myself (using CodeWalker). I have copied over a GTAVONLINE warehouse to my location of choice (which works), but want to decorate it with props. I have already tried doing it with a YMAP, but have learned the hard way that this is not possible with MLO instances. How do I go about adding them? I tried loading the YTYP, as instructed in the tutorials I have seen as well as the links you’ve provided, but that doesn’t seem to be possible. Could you assist me please?
Yeah, objects placed inside a MLO (as regular ymap) are typycally not visible (with a few rare exceptions, like where you create an an object with its root-position outside the MLO). So, you will have to use CodeWalker for that.
Adding props with CW takes a bit of getting used to. Normally, when you have added a ymap to your Project, you just grab an object near to where you want to place yours. That will tell you what room the object is in. Then you scroll to the bottom, where the rooms are defined, select the room, and say 'Add Object.' (That's important, as you can't just arbitrarily add props just anywhere). Once you get the hang of it, it's actually pretty easy.
RE: Anyway to improve .ymap fps?
I'm suffering the same problem too I believe there is not much we can do about it really and I really don't understand why modders still making their mods in ymap rather than making them as dlc like how BigShaqNOKetchup does. and his mods are amazing with no big fps loss. I'm having a bit of fps loss in the big ones but not even quarter of simplest ymap mods..
Only 0.5% of the players can do 3ds max (and do it well). So, the rest of us will just build our stuff the regular way: with (addon-) props.
MLO's often consist of a few large 'compound' props, and have proper LODS. So unlike addon props, that can run in the thousands, in a single ymap, and often have dismal LOD settings in their respective ytyp settings. (The latter is especially egregious, as streaming extents are calculated based on entity LOD distance).
So, many objects is the killer (often all with their own, embedded collision); bad LODs, and light sources.
RE: script hook v critical error can't be fixed
Are you suggesting that in order to purchase something outright, you must front its entire research and development cost?
With software? Yes, actually. If you want to literally buy the game (as in transfer ownership), be prepared to shell out several billion dollar to Rockstar. The confusion simply exists because, while we may casually say we 'bought the game,' we really just buy a license to use.
LemonUI event handlers?
So, new LemonUI is out. Meant to replace NativeUI. Most went well, but I can't get an event handler up for something as trivial as making a choice from a menu. See, in NativeUI, you could do something as simple as:
mainMenu.OnItemSelect += OnmainMenuItemSelect;
Where OnmainMenuItemSelect was the designated event handler. OnItemSelect doesn't work any more, though, and the documentation said it's to replaced with just '.Selected'. Doesn't work either.
So, I was told (in rather cryptic terms) not to use an event handler at all. Okay, that's fine and all, but I'd still like to know how to set up an event handler for something as banale as making a menu choice. So, if someone knows, please enlighten me!
RE: Game Memory Error Please Reboot And Restart The Game
Redux is stolen crap, for sure. But not per se relevant here. What you need, formost, is HeapAdjuster
Also, replacing vanilla cars with (what should be) addon cars, is generally a very bad idea, as a sngle addon car can take as much resources as an entire vanilla parking lot.
RE: Menyoo crashes the game when I try to save vehicle modifications or try to change the wardrobe of my character.
What Menyoo version? What version of ScriptHookV(DotNet)? Logs? Etc. And, last, but not least, what game version?