@VileMaverick JulioNib releases all his mods for free, just wait 6 months since release date and stay alert for Free Mods Weekends in his web sites.

MetaGTA
View profile on GTA5-Mods.com »
We're adding lifetime and fun to our most loved game throught fresh mods
Feel free to support us within Patreon to keep modding for the community
PATREON
Posts made by MetaGTA
-
RE: [SCRIPT] JulioNIB poll - what kind of script would you like to see from him? Strawpoll below
-
RE: New Animations
@HeySlickThatsMe If Codewalker can export and import animations using .xml format, the bone interpolation tool will be so easy to do, is just a visual editor with skinned meshes render (in this step any 3d software with allowed scripting works) to edit and save position and rotation data per frame in the bones animation, save as .xml and reimport with Codewalker.
But, is most complex like that because GTA5 uses more unknown stored data in YCD files, than just bones interpolation data, that is flags data. AFWK, OpenIV has been working on this for years, and still parsing the ycd estructure.
-
RE: [Script] New Game+ / Ammunation mod (Single / PC)
@thiagodella OpenIV tool is used to explore, extract, edit and import game files.
A 100% save game unlocks everything in stores, you can use save game files like:
https://www.gta5-mods.com/search/misc/game+save -
RE: New Animations
JJ show us his work extracting and decompilling YCD animation files to be used in any native format for 3d softwares, that is the "izi" part, the hard thing is when animation includes flags to mark events like sounds, attach objects to bones, ragdolls, etc That means a big research over every animation file in the game, extracting, decompilling and parsing looking for animation flags and their effects in game. Sadly, there is the dead point for an animation tool in GTA5.
-
RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Space
@OxyGeNx Sollaholla (main developer) is not longer doing mods since 2 years ago. Big F
-
RE: How to fix this? Script Mods are not working properly. Help will be appreciated.
@TonyStark69 Not exists fixes yet, be patient because Epic version has different script lines and sure, Alexander Blade and Crosire are working parsing the exe to make a scripthook working normally like Steam or retail versions. Aswell, stay tuned with latest versions for all those mods because every game patch can break internal script operations causing errors.