Hi,
I checked the car textures and everything was good (correct texture size) so I tried the car and, I don't know why, but the game was flowing. So I played for 1 hour. After I tried to change the Franklin car with a Dodge and, after 10 minutes, the game crashed but I think that the problem was the mod because originally the Dodge was for standard Buffalo and not for the Franklin Buffalo. Today I will try to put on another car mod but I have a questions: how many cars can I put on the game before having slowdowns? Because I have to use High quality cars to prevent any problems and each car is bigger (more Mb) than a standard car and I think that this may slow down my computer.
Micvand13
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Posts made by Micvand13
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RE: Issues with car moddingposted in General Modding Discussion
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RE: Issues with car moddingposted in General Modding Discussion
Thanks for your help... I started to play with original cars and everything was good, so I putted on some cars (3/4 cars replaced - no added) in the game and I noticed this problem. I removed any car mods except Comet to see what happened (For Comet I used Porsche 911 Carrera S, downloaded from this site) and I had the same issue. So I decided to come back to the original files and check and everything was good. What I can do now is to put on another high polygons car and check what happens.
For modding I used openIV that creates a mod folder, so it's simple moving to original version and yes, I have a back-up game in another SDD space -
Issues with car moddingposted in General Modding Discussion
Hi guys,
I have a problem when I put some cars in the game.
I modded a car (a porsche instead of Comet) and the game began to go in spurts. I understand that car models are with high polygons but I have a GTX1070 Asus Strix and in my opinion it's not normal only for 1 car modded. I tried with medium graphic quality but I have the same problem. What could be the problem?Thanks