Posts made by Midnight
RE: parallax road
@gamehancer You're going to fail making 4k/8k Roads. The texture dictionaries will break your game's archives at such high memory usage.
Trust me. I've tried.
I suggest 2k textures and spec maps and 4k misc textures (potholes) etc. 1k and 512x512 lods
Protip: Replace the normal maps at x64a < mapdetail.
These tacky 128x128 normal maps load under most of the city roads/sidewalks. Create new 2k versions of them...MUST BE the same ATI2 pixel format.
Always make sure the G channel is inverted in photoshop.
check out screens of my old private road mod. You're probably the only
other person I've seen make attractive looking asphalt.
Only certain roads and objects allow for displacement maps. To change those you'll need to export the actual model with open iv and manually replace the embedded textures.
So no parallax. Only with terrain (forest, desert, beaches etc.) For roads you'll have to get creative with your normal maps.
RE: [Script] SP Rollercoaster Mod. (I'll "award" ya)
Multiplayer Vespucci beach Rollercoaster functions for SP is what I mean, btw.