@Regash said in [SCRIPT] [WIP] - Drag Meets 2.0:
@Eddlm said in [SCRIPT] [WIP] - Drag Meets 2.0:
I've seen them, I can't remove these. I've just fixed the returning path.
I just saw that, when using the "No traffic" option from ENT, every car disappears. Flowing traffic, parked cars, everything is gone. Maybe there is another way they do it, I don't know.
@mkeezay30
You are probably right but I'm a type of guy who does stuff in a way, I won't need to go back for an overhaul later. And maybe Eddlm just has another picture of how drag racing should work than I do. Pr maybe it's just the fact that he likes supersars where I don't. You always wanna see your hero win, right?
But if he is trying to decide whether or not a car should do a wheelie by the way of measuring ground clearance and the game data makes that impossible, is it really wrong to say: "Here's another idea!"?
Also, I already told him to tell me to shut up anytime he thinks I start to annoy him. That statement still stands.
I think it's great you are giving inpt, that's the point after all, every time you post it just gives more ideas, so don't stop, maybe Eddlm will decide to add it now, but I've looked at his code, doing it by tire type instead would take him maybe a minute to script, going back isn't a hassle like it would be with a more complicated code, but it's fairly simple, and fairly close to the way he'd do it by tire type.
Don't go thinking your suggestions are annoying, they are very welcomed and will help make this mod better in the end, I also had reservations about how tires were checked which we discussed at length in Discord, I actually wanted it the same way you do, as the actual coder though Eddlm is the one who has to try and make the mod pleasing to as many people as possible initially.