I'm currently trying to import a high detailed Batman Arkham Knight model with Addonpeds. It has about 140k vertices and 110k polygons in total. So when I try to load it in GTA V with the Addonpeds menu my game crashes and it appears a window which tells me that my game data is broken. This only happens when I select the model I want to import at the moment. All the other models are totally fine. Does anybody know how to solve this?
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Mr_Kerr
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Posts made by Mr_Kerr
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Model crashes the game when it gets selected(Addonpeds)
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Smoke directory?
Hey guys, I'd like to change the color of the "magic smoke", you know, the purple smoke that showed up in Trevor's weed trip, whenever the clowns spawned. I'd like to change the color to green, but I first need to know where I can find these files in OpenIV. Does anybody know?
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Editing bones in Zmodeler?
Can I just edit the bones of the GTA skeleton if I want it to fit a model I wanna convert? Or would this cause bugs?
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RE: Fixing neck bug(addonped)
@Rarefacer My character is rigged, I'm using an original GTA skeleton. But I think this has to do with the weight painting. The only program which exports files in .ydd or .ytf is Zmodeler as far as I know. But I don't know how to remove weight of my model in Zmodeler.
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Fixing neck bug(addonped)
I'm still working on some models and I'm converting a big character right now. The model I'm speaking of doesn't really have a neck. In the game there are some parts of his shoulders moving along with the head. How do I limit the part of the upperbody that moves when I turn the models head?
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Fixing cape of models?
Hey guys,
as before, I'm still trying to converte models on my own. I now have a new problem. The cape shouldn't move in game, and to make it immovable you have to make sure that there is no weight on the cape. How do I prevent Zmodeler from copying weights on the cape? -
How do I make the eyelids stop moving? (Addonpeds)
Hey everybody,
i just imported a character to GTA V and everything works fine, but there's something wrong with the eyelids. So my model can't close its eyes, at least as far as I know. Right now, the face keeps moving at the former position of the eyelids and it looks like the eyes are warping the whole time. Can I make the character stop moving the face at the eyelid position? Or can I make the model close its eyes somehow? I thought about just deleting a part of the skeleton at this place, but I'm really not sure about it.
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RE: Buggy model texture
@Rarefacer Alright. I added a normal map texture, but it didn't help either. Could the size be the problem? The size of the textures is 256 x 256.
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RE: Buggy model texture
@Rarefacer Or in general: How do I make the ..._normal_000 and ..._spec_000 files out of the ...diff_000_a_whi file?