what's good poly count for clothes?
making a cap, approximately what (lowpoly model) should i aim for?
mrmeerkat
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Posts made by mrmeerkat
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3ds max - good poly count?
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RE: [HELP] 3ds Max player model(.ydd) editing
@Ze-Krush jengse briefly posted a link, is it the: "H t R M f o g for GTA V"?
if so, very useful, thumbs up! -
RE: [HELP] 3ds Max player model(.ydd) editing
@jengsebong007 thx! yeah i know how to import to max and change stuff (extrude, move, scale and so on).
but when i import for example a hoddie it's like this:
Game mesh -
(gizmo, center)
Skin
Editable Meshif i convert mesh to poly it becomes separated from Game mesh and Skin.
don´t know how to attach my edited mesh/poly to the game mesh skin again.but will try your suggestion... build the model than line it up/ attach / delete original.
(anyone that's good with 3d max, would be nice if you could share some tips, links to relevant tutorials) -
RE: [HELP] 3ds Max player model(.ydd) editing
@jengsebong007 Curious, how did you manage to get it to work? New to 3d Max, trying to learn...
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[PLAYER] Add-On Clothes .ymt template
I'm new to this modding stuff, but as far as i understand (correct me if I'm wrong) you'll need to make a change/ add a section in player_one.ymt file to make add-on clothes / textures... if abowe is right? would it possible to make (by a User that's more clever than me*) a player_one.ymt template that's expand the number of clothes or the number of textures. That would allow the player to put in his/hers own .ydd file?
For example: franklin have uppr_0 - 31r.ydd files
would it be possible to add uppr032 - 35_r.ydd that's just a plain (004.ytd) t-skirt, but that the player can replace with a custom ydd."dilemma example" i would like to use 4NG4H's ripped skinny jeans aka: lowr_021_u.ydd
but i don't want to replace the original lowr_021_u.ydd.(The text in .ymt is more or less Swahili to me)
*Nike Air Jordan I by Polkien are add-ons