In thirdperson, when you go outside the map (like if using add-on maps scattered about the coasts of San Andreas or further, or up in the sky), the camera's FOV gets higher.
Is there a fix?
In thirdperson, when you go outside the map (like if using add-on maps scattered about the coasts of San Andreas or further, or up in the sky), the camera's FOV gets higher.
Is there a fix?
I've seen a lot of cool graphics mods and how the road reflects the cars and stuff. The issue I see though is that the underside of cars is invisible, and to be honest it can kinda ruin the immersion.
Is there a fix for this?
It could be the car itself. It’s FreedomGundam’s AE86 (the recent one).
@a63nt-5m1th It didn't for me. I even tried using the "mirrorTexture" thing just in case, but that didn't do anything. The right headlight still shines more than the left.
Bit late I suppose, but this didn't work. Still used the same headlights as before.
I set all three player-related lines to "1.0", but player lights are still brighter than default.
I want to remove ocean ambience because on most add-on maps, I can hear the ocean when it shouldn't make sense.
I want to make getting in and out of cars more realistic by slowing down the animations and the speed that you get in/out. Is this possible?
I was editing vehicletasks.ymt and happened to notice I can change stuff regarding speeds of the actual animation, but not the time it takes to get in/out. So I can have the animation play slower, but they still actually get in the car at a normal rate. Is there a way to change the getting-in part?
I've named them in Carcols, but is there a way to give them an in-game name? Unless they already have one. Like for example the carcols.ymt shows "Yellow Plate", which is the plate with a black background and yellow text, but in-game it's referred to as "Yellow on Black".
I just noticed because ENT refers to my plates as add-on plates without actual names. Do they need a name? Is there some kind of gxt2 file or something?