what do you specifically need?
and in which languange are you writing the mod
mshooter
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Posts made by mshooter
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RE: im making a horse mod any one can help me for scripts?
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RE: What is the rotation order of GetEntityBoneRotationLocal?
I know about the float numbers,
but that shouldn't matter really, as I am getting a vector3 from that function where the x,y and z values are float numbers.what I am trying to figure out is, what is this function returning, values in degrees?
Edit [more information]:
I did more tests where I rotate the bone solely around the Y-axis and Z-axis.
No matter which axis it rotates, solely the third value of the Vector3 changes through time and the first two don't. -
RE: What is the rotation order of GetEntityBoneRotationLocal?
So, i did a test, where I animate the peds arm and rotate it from 0 to 90 degrees around the x-axis.
When I use the native _GET_ENTITY_BONE_ROTATION which normally would give the global rotation it doesn't give the numbers I expect which would be 0-90 degrees for the x-axis and the y and z-axis it would give me 0 as the ped's arm doesn't move around the y or z axis.The numbers I am getting for the x-axis are float numbers between -34 and -35.
Then I am getting 98.something for the y-axis and for the z-axis I am getting floating numbers between 129 and 130.Am I getting something wrong? does anyone know what values this native is returning ? are those values supposed to be in degrees?
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RE: What is the rotation order of GetEntityBoneRotationLocal?
@JohnFromGWN
I am using scripthookVdotnet (v3) -
RE: What is the rotation order of GetEntityBoneRotationLocal?
@JohnFromGWN the function is working for me, it returns float numbers supposly in degrees.
I want to change the order because I am currently exporting a motion sequence (.bvh file format) are you familiar with those?
https://www.cs.cityu.edu.hk/~howard/Teaching/CS4185-5185-2007-SemA/Group12/BVH.htmlOtherwise I am sure I can compute the local rotations based on the bone world rotations, however I am not too sure how to do that either, as the function _GET_ENTITY_BONE_ROTATION is also giving me a vector.
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RE: What is the rotation order of GetEntityBoneRotationLocal?
Thank you for answering, I am seeing the values which are angles in degrees
however, how can I test it?am I using it wrongly, I am trying to get the rotation of a child bone with respect to the parent. (hence local rotation)
additionally, I would like to convert the rotation order to ZXY would you know how to do it?
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What is the rotation order of GetEntityBoneRotationLocal?
Hi,
I am accessing the local rotation of a bone however I need it to be in the order of ZXY.
Can someone tell me what the rotation order is from the native? _GET_ENTITY_BONE_ROTATION_LOCAL
What does the native function exactly return ?
Thank you!