@Transflux Yeah, I've been following the mod for a little while now. That's good news, I appreciate it.
Mvallejo321
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Posts made by Mvallejo321
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RE: [Weapons] Preventing DLC weapons from despawning in SP
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RE: [Weapons] Preventing DLC weapons from despawning in SP
@NotCrunchyTaco That sounds awesome. Please keep me posted. Thanks!
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RE: [Weapons] Preventing DLC weapons from despawning in SP
@stillhere I actually did try that mod. It was nice that it allowed you to load weapons with a single key, but as you mentioned, it didn't save the customization and didn't have an option to create multiple loadouts. A mod that could import the online version of Ammu-nation where you could purchase the dlc weapons would be interesting.
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[Weapons] Preventing DLC weapons from despawning in SP
After the 1.0.1011.1 update, I decided to start modding GTA again. Playing through the story, I'd use a trainer to spawn the online-locked dlc weapons. For the sake of immersion, I give certain weapons to specific characters (i.e Trevor uses the double-barrel shotgun, battle axe, etc), along with tints and attachments. The problem with these weapons is that they despawn by switching from one character to another, or after a session so I'd have to manually spawn each specific weapon, attachments and all every time I play. I know Rockstar is responsible for this annoyance (Since they do the same thing with the new dlc vehicles). My question is how difficult would it be to create a script that prevents the new weapons from despawning?