Hey all. Managed to add extra components (such as interior clutter, additional spoilers, etc) on a a vehicle that previously did not have it. Everything works as intended, but I'm needing a bit of guidance on how to get the extra to spawn randomly. Things like the Infernus's spoiler or the Coquette's roof spawn at random in the world but my custom extras spawn 100% of the time. Adding the vehicle flag, EXTRAS_RARE, doesn't seem to help much. Does anybody have any advice on this? Thanks
N. Man
View profile on GTA5-Mods.com »
Since the site devs either refuse to fix it, don't know how to fix it, or both, here's a link to all my mods given that no one is able to go through my profile as it should work normally.
https://www.gta5-mods.com/users/N. Man/files
Fixing the inability to change your profile image on the forums site would be nice too. But one thing at a time, since we're going the R* route of fixing things and all
Posts made by N. Man
-
Vehicle Extras Spawn Managment
-
RE: Combat Jog
Here's a script that allows alterations to action mode . It can be edited natively through pedpersonality.ymt. I forgot the exact lines needed to do so tho
-
RE: Need help adding armor to a Vehicle
The vehicles.meta flag FLAG_HAS_CAPPED_EXPLOSION_DAMAGE will be your best friend on this. Add that onto the vehicle entry in vehicles.meta and from there, edit the handling.meta entry for the vehicle. The two lines you'll wanna change in handling is: <fWeaponDamageMult value="XXXXXX" /> & <fEngineDamageMult value="XXXXXX" />
-
RE: Basic Ped YMT Editing - Components, Clothes, Textures
@JohnFromGWN So those are valid methods, but I'm trying to have these peds spawn naturally in the world natively via having them spawn in traffic through the vehicles.meta. That being said, I'm also attempting to have the components/props spawn natively and properly. I'm looking through my custom addon ped's .ymt now and I assume it really is as simple as having the correct flags set, so I'll just play around with that and report anything significant back here for documentation
-
RE: Basic Ped YMT Editing - Components, Clothes, Textures
Understood. I was asking more on the native spawning side of things as far as having add-on peds spawning with these clipping issues. That said appreciate, you getting back to me. Ymt clothing editing is interesting to say the least. One more thing if you don't mind me asking.
For peds that have designated motorcycle helmet prop drawables, do you know how to set which prop is the helmet? For instance, a ped has a baseball cap, a beanie and a helmet. I'm trying to make the helmet register as a helmet that the ped will put on when riding/spawning on a bike
-
RE: Basic Ped YMT Editing - Components, Clothes, Textures
Really nice write up here John, but question for you. For peds that have specific components that are meant to be spawned in with other specified components (for example having a ped spawn in with a different hand model depending on the uppr model applied to prevent clipping), do you know how to designate what components are tied to which? I imagine I'm not making too much sense here so I'll have a screenshot here in a bit with an example
-
RE: Homing Feature
You mean the homing missiles from the Deluxo? I guess you could take the vehicle weapons entry from Christmas2017's handling.meta and put it into another vehicle that's already been set up to use vehicle weapons
-
RE: Modifying Gang Clothing (Single Player)
Really the only way would be to systematically go by each ped and edit their clothing. It's a long process to say the least. Good luck
-
RE: Smoke Cloud Squares Bug
@drlq99 Yeah, that of course is the simple solution, but we don't like simple for GTA 5 modding
@a63nt-5m1th I never even knew core.ypt had other values beyond the textures. News to me. That bein said I'll definitely take a look at it in CW to see. Goin through a ludicrous number of lines to edit one tiny thing is nothin new to me. That bein said, also didn't know it was tied to PostFX. I could try messin with those settings as well. Much appreciated man 👍🏿