You can also orginize it
Best posts made by NajPotez
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
Maybe this can help
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix you don't need glasses as windows. You can link glasses with lights as child... you do not need so many things. Keep materials, it will be all right.
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix Well, maybe you can just reorganize it. Maybe not to call it "extralights" and "indicators", but "miscs". So far as lights ID are correct it will work. Indicators work fine with right ID even if they are miscs. Just don't crash without collision parts.
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix Yes you should, for all parts. That is what I ment... "Reset all collison parts to parent".
That means all parts will have axes same place as bumper. -
RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix yes, because round parts are set as glass to break, ID121 , and flags 3and4. That is why openIV shows it in diferent color. But try first what I wrote you earlier , make just simple grouped collision for bumper, make just two parts and and group it (you can split bumper collision in two parts and group it again), you want your bumper collision with shown corners around it... leave all other things for now. You just want bumper to be removed with everything in it for now. Later you can go for breakable parts if you like.
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@NajPotez I also checked my mods to be sure, in carcols it should be enaugh just to turn off bumper_f bone.
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix Yes.. that is normal, I think. You can maybe try to make just simple grouped collision for bumper, make just two parts and and group it and see what happens. Your glass will not crash, but (so far as I remember dealing with it) all parts inside your bumper should turn off with your bumper bone... I am so sorry - I want this to be solved almost same as you. I know it can be, because I did it with some of my mods. For your tuning bumper, also, try to change collision bone to chassis ( if it is not)... just don't give up yet:)
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix It is hard to see what is wrong... Are all collision parts reset to parent?
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix ...Ok, now try this: Click on last one, "extralight_2 [COL]", press and HOLD left Ctrl, and check all your "[COL]s" in there fom bottom up. Last one "bumper_f [COL]". All 4 parts should be highlited yellow. Now click on "Group" - you will have now just "bumper_f [COL]", but underilined.
Now...uncheck "L0", and everything but "COL". Convert "bumper_f [COL]" to Compound. If you did everything right you will notice some lines as corners around it. That should be it. -
RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix You need something like this... I actually never published this version of thismod... I did not like that glass don't break on mod parts... but so it is even on original vanilla cars
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix because it is not grouped. you have to make parts of it and group it.
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RE: How to disable lights for tuning bumper ?posted in General Modding Discussion
@Theoasterix Linked (group) collision. I used it for Renault8, add-on version, and it worked. It was not bumper, but grill, but should work for bumper too.
https://www.gta5-mods.com/vehicles/renault-8-gordini-dacia-1100-add-on -
RE: [VEHICLE] [WIP] BMW 2002 turboposted in Releases & Works in Progress
This week
(adding some extras)
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress

OK, this should be it:
L1 = 65,7K polygons
L2 = 15,6K polygons
L3 = 557 polygonsFinishing, I hope to publish it till tomorrow.
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid Medium 170k, Low 66k, and, to be on the safe sade:), I even made LOD3
