@Frostelis Some progress with dashboard and dials accuracy:
Posts made by NajPotez
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RE: [VEHICLE][WIP] Zastava 101 (1100) , 1971 - 2008posted in Releases & Works in Progress
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RE: [VEHICLE][WIP] Zastava 101 (1100) , 1971 - 2008posted in Releases & Works in Progress
@Frostelis I'm fine, thank you. I'm busy with some other things in my life so progress with this mod is slow. But don't worry, there will be. I still work.
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RE: [VEHICLE][WIP] Zastava 101 (1100) , 1971 - 2008posted in Releases & Works in Progress
@SerranitaMods Thank you for your compliments. I don’t just do ex-yu cars. I make cars that I remember from the roads of my childhood. There are vintage German (East and West), Italian, French, Swedish, Czechoslovakian, Soviet... cars I've made so far ... this is actually the first ex-yu car I make without being the same as Fiat. What I will make of it I do not know yet. I know I won't rush, I'll go slowly so I don't get bored ... the result will arrive in a month or two.
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[VEHICLE][WIP] Zastava 101 (1100) , 1971 - 2008posted in Releases & Works in Progress
The Zastava 101 (also known as the "Zastava 1100" and "Skala 55") was the Yugoslav version of the Fiat 128.


Dante Giacosa's hatchback version was rejected in Fiat as unsuitable for the Italian market, but accepted in Zastava . This can be read in Dante Giacosa's book "Forty Years of Design with Fiat"
At first it was a great car. Production began in 1971, the year after the Fiat 128 was proclaimed European Car of the Year in 1970. But, like many other cars in communist countries it was produced for too long so time ran out. This car even continued to be produced after the collapse of Yugoslavia and communism. It was produced and sold in Serbia until 2008. In the time to which it did not belong, it no longer looked so beautifulBut I will, personally, remember it as an indispensable part of my childhood and growing up ... my 70s
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RE: Mods downloading as firework Rar filesposted in Installation Help & Troubleshooting
@Mullac You have to extract .rar file first. Right click on it and Extract to...
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@Frostelis @GreenAid
Thanks for the clarifications. I was mistaken in thinking that the highest LOD in ".yft" and "_hi.yft" should be equal. As of today, I work differently, it is possible that I will update this, and maybe some other mods. Thank you... -
RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@GreenAid You are confusing me. Any vehicle (.yft) I open in OpenIV shows only 4 lods. High, Medium, Low and Very Low. In the ZModeler, admittedly, there is a fifth lod (0-4), but I have not seen any geometry on any of the vehicles on that lod.
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@GreenAid Anyway, now you can test it in the game, everything looks fine to me
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
It's not a skip. "Forza" has 6 lods and GTAV has 4. Even if you want you can't use all the lods from Forza. I mostly used 3rd and 5th from "Forza" because they are at a similar level as medium and low in GTAV. Lod1 and lod2 from "Forza" are too detailed (over 100k polligons)
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@GreenAid
GreenAid 2 years ago@NajPotez LODs are for performance, doesn't matter the difference between levels. The smaller LODs are, the better. They just need to not look too bad to not break immersion.
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
Released (With the help of Saint Anthony ) - 13.VI.2021.
https://www.gta5-mods.com/vehicles/citroen-ds-23-add-on-replace-lods -
RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
LODs slightly depend of version ... but this is about it. I used the lowest LODs from Forza to optimize the performance

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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
Back in 2018 when I was working on my first Citroen DS I wanted to make a Replace version for Pigalle. This is mostly because of the name, but also because of the colors, and also because Pigalle is actually a Citroen. Then I didn't do well, and gave up and made a replacement for Regina. This time I decided to go all the way.

I adapted the car for Pigalle’s handling, for the lights (double coronas), for the low layout (as much as it can), and I even adapted the Pigalle’s tuning (No tuning for ADD-ON version). Still, a small problem remains. As a sport-classic, in addition to the driver, Pigalle can only accommodate one passenger. But if someone wants a DS in traffic instead of a Pigalle, it shouldn’t be some big issue. -
RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
I'm working on "hydraulics" ... it has an impact on overall handling, it will need compromise. I'm not very happy so far, but I'll take my time ...
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
The DS was sold in North America from 1956 to 1972.This, therefore, did not include the DS23, which was produced from 1973 to 1975. Unlike earlier DS models, there was no version adapted to the American market. One of the problems is the lack of space for rear license plates (not only in America, but also in Italy, for example).
There were various solutions: distortion of the license plates, passing through the bumper, placed on the bumper, and in Italy there were special accessories for that.

Although there are cars in GTAV with the "European" shape of license plates (Pigalle or Fagaloa), some users hate them, so I will make an option with "American" plates because of them. I’ve tried some solutions too, and to be honest none of that on this car looks nice.

Yet the “distorted” option seems the least bad to me, so I think I’ll include that one.
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@GreenAid Yes, it's a shame we can't include these things in ".dlc" through ".meta" files, but we have to further edit through ".ymt" files. It’s similar with license plates that I like to modify. It is possible to include fonts but not the color. Still, whoever wants can do it himself. For example, for the look of old French license plates you will need to change the font color in "carvariations.ymt":

However, this will affect all vehicles, so whoever likes, let him choose. If someone wants, they can also install your (great) mod and edit colors, but for the car mod itself I will stay with original colors ... and with original font colors.
It can be useful: Tool to convert colors -
RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
Here are the colors that the DS 23 had from 1973 to 1975. I will make the car to spawn in approximately similar colors. The roof is a secondary color, and I will make some combination. Of course, anyone can paint the car the way they want, or edit the “cavariations” file for spawning.

The interior of the DS 23 is most often in tobacco-colored leather but also in black leather. However, there were also bi-color options that I like, so I opted for a two-tone interior as well.

This will need to be taken into account when making LODs.The door will look something like this (it will be enough from a distance):

The idea is this:
Primary Color (body) = paint1
Secondary Color (roof) = paint2
Interior color 1 = paint6
Interior color 2 = paint7
Interior carpet = paint 4I know “paint7” is intended for dials and “paint4” for wheels, but probably not a problem to use for interior?
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@GreenAid It is LAYOUT_STANDARD, I agree that "low" sucks for most of the cars I make.
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
@Frostelis And is it better than a foot in engine compartment? I know I damaged the original look of the vehicle, but is it more important to adapt it for gtaV? What do you think?
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
I came across a problem with the center console. It was too wide and didn’t leave enough legroom. I couldn’t adjust the driver’s position, especially with his hands on the steering wheel...

'If the mountain will not come to Muhammad...'

I narrowed the center console and moved the pedal. On the other side is the engine bay whose parts peeked out, and, also, the texture of the carpet was distorted. More work.

I know it’s a shame, but the task is to adapt the car to gtaV, isn't it?
The result is hands on the steering wheel and feet on the pedals.
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RE: [VEHICLE][WIP] Citroën DS 23 (1973 - 1975)posted in Releases & Works in Progress
As the model is from "Forza" I didn't have to create engine parts, maybe just to reduce some. Of course, I had to assign materials, and map the texture which still took a lot of time considering the many details...

ZModeler
The enginebay with engine reachs about 68k polygons, but I decided to keep almost everything because this car would not be the same without the "crowd" in the engine. Still, the highest LOD should stay around 280k... They say it's not a problem if there are LODs ... and there will be

OpenIVIn game

