NajPotez
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Posts made by NajPotez
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress

OK, this should be it:
L1 = 65,7K polygons
L2 = 15,6K polygons
L3 = 557 polygonsFinishing, I hope to publish it till tomorrow.
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid Usually I do that, but it is far from enaugh this time.
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid ok, thanks, ...I guess, I should spend some more time creating some more simple mesh.
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid Not sure is it ok if the difference between LODs is too big ?!?
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid Medium 170k, Low 66k, and, to be on the safe sade:), I even made LOD3

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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@GreenAid I hope so. Problem is to link it. I think it is limited. It can be solved with more "miscs"
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RE: [VEHICLE] [WIP] Renault 16 (1965 -1980)posted in Releases & Works in Progress
@Arthur-Dent Original GTA5 car models usually have no more but 20k polygons. I try to make cars between 100-200 k, but there are models with much more polygons. For example, "Renault 12" you can find for download has 689.900 polygons, and has only highest lod.. and it works. I make lods , so I hope it will not crash the game. I test it on my PC and it works fine for now.

