@nasch007 said in [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacer's:
@Reyser
Is it possible that, if you are adding cars with no visual mods, just stat mods (so basically the default mods in Los Santos)... do you need to add a modkit for every car you add in? Or, can you define one modkit with no visual mods, and have all of your added-in cars use that? Why or why not?I know it sounds like a stupid question but I don't know why the game wouldn't let you assign a modkit to multiple vehicles, if there are no actual parts (no .ytds or .ytfs)...
I ask because I'm adding in about 60 realistic cars, and want to give them all close to real world stats, f/r/awd, weight, brake bias and fuel tank capacity... this is a job enough. So I won't have any tuneable parts for now. But I do want each car to be able to go to Los Santos and get the standard upgrades to engine, brake, suspension, etc. So in this case would the above idea work? Do you get what I'm asking?
I should add that I'm editing the popgroups.ymt to only spawn my cars, in different areas such as poor, mid, and rich. So theoretically all the vanilla cars would be replaced with mine, with a few exceptions...