@Oskar I'm not sure when we'll be ready to start on the missiles, but hopefully soon! Also, he updated the James download page: https://www.gta5-mods.com/vehicles/ddg-151-nathan-james-add-on-interior-custom-layout

nathanjamesddg151
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I want to die peacefully in my sleep, like my grandfather. Not screaming and yelling like the passengers in his car.
Posts made by nathanjamesddg151
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar Heard back from @SkylineGTRFreak. He got the weapons working!
Here's a video he recently uploaded of a test:
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar cool. I also think that by doing that we could have more detail. I forget what the polygon limit is for vehicles, but this would allow a higher poly exterior.
Also, custom animations would allow for a folding rotor system for helicopters, allow the boat lift to work, working heli bay doors, and a working system for the heli to move in and out of the hangar bay. Would be cool if we could make that work.
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar maybe you answered this earlier, but do you think it’s possible to add the interior of the boat as a map, like the submarine?
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar hmm... I also haven’t played gta in a while. Maybe my memory of the handling is a bit fuzzy. As for the animations, I guess we’ll find out soon enough.
As for the sub handling, I guess we could, although I’m not entirely sure if the sub is classified as a boat or is it’s own class of vehicle.
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar do you know if we can do custom animations yet? It’s been a while and I’m not sure what has changed with zmodeler or openiv. It would be cool if we could animate a torpedo coming out of the torpedo tubes.
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar not yet. He was waiting for the script hook update, which only came out yesterday, so I think he may be working on it. We’ll find out soon enough though. I’ll contact him after Christmas if we don’t hear anything.
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar that’s good. Like I mentioned in the above post, I think they updated the water interaction or something. It looks somewhat different. I’m not sure if this will affect anything but it’s worth noting. I guess what I’m getting at is that I remember the James having rough handling, and since the sub is by far the largest water vehicle, it’s possible they updated how the water interacts with boats.
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
Does anyone know if the submarine is classified as a boat or is it a separate class?
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RE: [VEHICLE][WIP]USS Nathan James DDG-151 (US Navy Destroyer)
@Oskar The missile launch animation from the submarine looks dope. Do you think we can use it for the James? Also, I'm not sure, but I think they did some updates to the water, particularly the wake around the boats.
EDIT: Scripthook has been updated, so we should find out soon enough if this will work.