Since there are a lot of teams of modders which work together and then publish mods on the same accoun, why don't you add a "Team account" that can be managed by all the "standard accounts" which are added by the admin ?

Neos7
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Posts made by Neos7
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[IDEA] Team account
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RE: So....is anyone else not able to load add on vehicles?
investigating on this, some work fine for me, for others it says "invalid model" but i am still able to spawn them from the "Added car spawn menu" butnsome meshes are missing
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RE: [MODKITS] List of MODKITS id
[MODKITS]
700 - https://www.gta5-mods.com/vehicles/mazda-rx7-fd3s-add-on-tunable[LIGHTS]
700 - https://www.gta5-mods.com/vehicles/mazda-rx7-fd3s-add-on-tunable
701 - https://www.gta5-mods.com/vehicles/mazda-rx7-fd3s-add-on-tunable
702 - https://www.gta5-mods.com/vehicles/mazda-rx7-veilside-fortune -
RE: Livery as tunable part
And can i still use the shader vehicle_paint3 on the car?
Also what shader should be the material of the car_liv1? -
RE: Livery as tunable part
"and it works by linking the carcols liveries section to the .ytd and specifying in carvariations the car uses them"
what do you mean?
@TheAdmiester -
RE: Livery as tunable part
I've tried making one, but asap i change the voice in the menu, i have a crash.
There is something wrong in the yft i guess -
Livery as tunable part
Since my ytd is becoming too big I would like to move all the skins in some tunable yft at benny's like on the banshee2 and the sultanrs.
Except for the carcols edit, how exactly do I make the liveries as tunable parts? I mean is there any kind of material or texture name i have to use? -
RE: Tuning vehicle lights
I need help finding the spot for the axe of the light_cover
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RE: Tuning vehicle lights
thanks, @baba0rum can you login on discord i want to show you one thing
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RE: Tuning vehicle lights
so it's just a workaround, any other tip?