For a machinima I'm making, I have a planned scene to have a character use the metro service, but when I went to set up everything in the station for recording, I noticed trains don't stop. This is true for all subway stations (made sure to visit all of them using a trainer).
Does anyone know what file controls train behavior? I've reverted all of the files with vehicle or train in the name to their vanilla originals and it still happens. Also removed all script mods and reverted AI and level configuration files, but nothing.
nineth
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Posts made by nineth
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Subway Metro doesn't stop
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RE: can't find a texture to replace it
update: solved
https://www.newgrounds.com/dump/item/e0fedd977c7582e81cc7bbf1bba4919e
https://www.newgrounds.com/dump/item/79b9de47918d5ce20ae72c1642544573
Turns out I was probably drunk or something when I installed these particular textures cause they weren't in the x64whatever.rpfs but instead I found them in the dlcpacks... -
RE: Night light flickering with VisualV and NVR
@H3llo yeah I hope the post helps any poor soul that like me can't stand crazy night lights
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can't find a texture to replace it
I installed a real stores thing long ago that I don't remember the name of (and I'm downloading them all right now to see which one it was) while I was turning the game into a Los Angeles clone. After a while I rolled back all the changes but I can't find a particular set of things through the files to revert those too and be done.
Here's shots of what I mean
https://www.newgrounds.com/dump/item/9d2355b1374c1317c43e2361732b3ff5
https://www.newgrounds.com/dump/item/dc32ec5f2a5cf801338d0aabfdf32520
https://www.newgrounds.com/dump/item/5aa9842c230372ba9bdbeb0cf688eaf9
https://www.newgrounds.com/dump/item/ec2eaac93d30183be8fd813ebc10a13aand this is the map location https://www.newgrounds.com/dump/item/89224b670a678d4b95aeb449f746c32a
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RE: Night light flickering with VisualV and NVR
Quick update:
I figured one thing out which is that force-loading online maps with Single Player Apartment mod messes lights up depending on other settings.
I only left one of each apartment type still checked in the configuration exe that comes with SPA and then retried using NVR. Now the lights don't freak out anymore. That was the problem. -
RE: Night light flickering with VisualV and NVR
@H3llo hey thanks, and I think this problem was a blessing in disguise because it forced me to look for alternatives to NVR and honestly I prefer how those look now
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RE: Night light flickering with VisualV and NVR
I managed to get it to look this good using another timecycle and color grading so I think it doesn't matter anymore
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RE: Night light flickering with VisualV and NVR
@H3llo I renamed the mods directory to mods-backup then made a new mods directory, only added update.rpf to it basically and then there I installed the NVR timecycles. My distance scaling is set to maximum possible. I did test if lowering all of the distance options as well as shadows (except the quality itself still maxed because otherwise the game would be rendering lighting differently and that defeats the purpose, it needs to work with highest shadows) and it still happens, only with the NVR timecycles, despite changing the light_falloff_mult variable
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RE: Night light flickering with VisualV and NVR
@H3llo doubt it because I rolled back changes I made using other things like GTA Realism and Damned n Hancer Graphics, to try and isolate the problem. If I use just the vanilla files with the timecycles from Natural Vision Remastered it still happens, so tweaking those xmls didn't work out. The solution I figured out was to just get a few timecycles from other mods for night scenes where the lights would flicker (only very few areas) since this is all in the interest of making machinima.
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RE: Night light flickering with VisualV and NVR
@H3llo well, I linked to that very post above saying I tried exactly what it says there to no avail lol