Hey,
no clue if it's possible but I would love to see this beauty of an aircraft in GTA V.
If someone's up to and there's a model that suits the job I would appreciate the effort!
Greetings
Hey,
no clue if it's possible but I would love to see this beauty of an aircraft in GTA V.
If someone's up to and there's a model that suits the job I would appreciate the effort!
Greetings
Shit what the heck. There's not even a word to describe this move by T2. I hate them. If they wanna have a fight ... I'll be up for that. They are going to see how it ends up if you wanna mess with us.
@DarthPungz It does auto spawn @LSIA. And no it's actually not using the same handling.meta and vehicles.meta as the standard Luxor. There are a handling.meta and vehicles.meta in mpluxe where Luxor2 is listed so I tried to edit this one as I would normally do it inside the update.rpf but with that, there are these issues.
@DarthPungz Alright thanks. But I guess Luxor2 is not listed in the handling and vehicles meta inside the update rpf. But I'll have to take a look on that. I guess I might reinstall the needed locations.
@DarthPungz Ok good to hear that. But yes I know that I have to edit both handling and vehicles.meta. It's caused by something else. Maybe you could tell me which files did you edit and in which location they were.
For example, for the Luxor Deluxe, I went to mpluxe first.
Then into the dlc.rpf > x64 > levels > gta5 > vehicles > mpluxevehicles.rpf > replaced luxor2.yft/luxor2_hi.yft/luxor2.ytd/luxor2+hi.ytd with the replacement model (Embraer 190). Then into common > data > and edited the handling.meta:
<Item type="CHandlingData">
<handlingName>luxor2</handlingName>
<fMass value="6400.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="1.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.001000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="326.200000" />
<fBrakeForce value="0.050000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.010000" />
<fSteeringLock value="30.000000" />
<fTractionCurveMax value="1.150000" />
<fTractionCurveMin value="0.800000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.500000" />
<fSuspensionCompDamp value="2.800000" />
<fSuspensionReboundDamp value="2.000000" />
<fSuspensionUpperLimit value="0.080000" />
<fSuspensionLowerLimit value="-0.050000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.250000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="4.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="45000" />
<strModelFlags>20000000</strModelFlags>
<strHandlingFlags>400100</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.810000" />
<fThrustFallOff value="0.000090" />
<fThrustVectoring value="0.000000" />
<fYawMult value="-0.000100" />
<fYawStabilise value="0.000150" />
<fSideSlipMult value="0.020000" />
<fRollMult value="0.003500" />
<fRollStabilise value="-0.000000" />
<fPitchMult value="0.000200" />
<fPitchStabilise value="0.000100" />
<fFormLiftMult value="0.000250" />
<fAttackLiftMult value="0.006000" />
<fAttackDiveMult value="0.000600" />
<fGearDownDragV value="0.000000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.150000" />
<fMoveRes value="0.015000" />
<vecTurnRes x="0.200000" y="0.700000" z="0.700000" />
<vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="114.589996" />
<fGearDoorRearOpen2 value="-30.000000" />
<fGearDoorRearMOpen value="-30.000000" />
<fTurublenceMagnitudeMax value="10.000000" />
<fTurublenceForceMulti value="0.006000" />
<fTurublenceRollTorqueMulti value="0.020000" />
<fTurublencePitchTorqueMulti value="0.000300" />
<fBodyDamageControlEffectMult value="0.100000" />
<fInputSensitivityForDifficulty value="0.900000" />
<fOnGroundYawBoostSpeedPeak value="3.000000" />
<fOnGroundYawBoostSpeedCap value="6.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
then levels > gta5 > and edited vehicles.meta:
<Item>
<modelName>luxor2</modelName>
<txdName>luxor2</txdName>
<handlingId>LUXOR2</handlingId>
<gameName>LUXOR2</gameName>
<vehicleMakeName>BUCKING</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>CARGOPLANE</audioNameHash>
<layout>LAYOUT_PLANE_JUMBO</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_JET</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_TITAN_CAMERA</cameraName>
<aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>TITAN_BONNET_CAMERA</bonnetCameraName>
<povCameraName>PLANE_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.038000" z="-0.045000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.175000" y="0.360000" z="0.566000" />
<FirstPersonPassengerMobilePhoneOffset x="0.189000" y="0.291000" z="0.468000" />
<PovCameraOffset x="0.000000" y="-0.050000" z="0.705000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_PLANE_CARGO</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.323314" />
<wheelScaleRear value="0.323314" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
100.000000
400.000000
600.000000
1200.000000
3400.000000
3400.000000
</lodDistances>
<minSeatHeight value="1.213" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="2.250000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_DONT_TIMESLICE_WHEELS</flags>
<type>VEHICLE_TYPE_PLANE</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_PLANE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_M_Gentransport</driverName>
<npcName>Pilot</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WINGLIGHT_LEFT_CAMERA</Item>
<Item>WINGLIGHT_RIGHT_CAMERA</Item>
<Item>PLANE_TAIL_LEFT_CAMERA</Item>
<Item>PLANE_TAIL_RIGHT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>PLANE_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
Even though the audioNameHash is right the game somehow thinks that the Embraer 190 is a fighter jet, so in the end, the plane had the wrong sound.
I also did the same with the patchday12ng except for the handling.meta and vehicles.meta part cuz there is no common folder.
In my opinion I did everything right but there are still these weird issues.
Hey, folks.
So I tried to replace the Miljet and the Luxor Deluxe. But I have some issues with both planes. I also replaced other planes too but they are working perfectly fine. I'd consider myself as an advanced user when it comes to adding mods :D
So here are the problems:
When I spawn the replaced models they don't have any sound and just support one livery. I guess it's caused by the fact that both the Miljet and the Luxor Deluxe came with a DLC and were not there from the beginning. For example, the Miljet is obviously not listed in the handling.meta and vehicles.meta inside the update.rpf because it came with the mppilot DLC. So to get the new handling I tried to edit the handling.meta and vehicles.meta inside the mppilot folder. I also tried to replace both with different planes but there are still the same issues.
Does anybody know why are these issues caused and how to fix them? Are these two aircraft somehow not replaceable?
Thanks and Greetings from Germany
~ nonebutMau
@Rarefacer @Oskar Well, silly me. I actually just have DXTBmp downloaded right before that. Ok, so the problem's solved, thanks.
Alright, so I've got a few issues with some .bmp images. First I do have Photoshop and IrfanView and all that stuff, but some of the images can't get opened. Well, I searched for some solutions on the internet but couldn't find one that fit for me. I got the textures from an FSX model, I just wanted to make a few more liveries for the SAAB 2000. So if anybody knows how to fix that or could look if he/she could open the files I'd be grateful.
~ Greetings nonebutMau
Hey there folks,
after I replaced a lot of the standard GTA V planes my game keeps crashing. GTA V runs with the newest version of the recently released Script Hook V, so everything's up-to-date. Before I added around 5 more planes everything worked perfectly fine, but now it keeps crashing. I also checked if I did something wrong with the installation but I'm pretty sure I did not. For modding in GTA V, I use the GTA V Mod Manager along with OpenIV. I tried to run the game without all the Add-Ons and Replacements and of course, it worked. I guess it has to do with the number of modifications I did, so I tried several gameconfigs but none of them worked for me. Does anybody have a solution for that?
Greetings
nonebutMau