Hello,
I have been sitting here all night trying to move the light bars to another car model then moving the light bar inside the car's "chassis" folder (in Zm3), and then I opened the .yft files and see that everything is looking right, then I launch the game and spawn that car, and it is the standrard sheriff.yft car...
This is unbelievably annoying.
Thankful for all answers

NorrländsK
View profile on GTA5-Mods.com »
I am from Northern Sweden.
JA KOM FRA NORRLANN
Posts made by NorrländsK
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Zmodeler3 - Light bars won't show in-game
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RE: Zmodeler3 - Can't import files
It's kind of fixed, i suppose the probmen was that the authors locked the models
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Zmodeler3 - Can't import files
Hello, it's me again, having another problem I can't solve.
I have just downloaded Zmodeler3, and bought a license, I have looked at many tutorials, and have got some files ready to edit.
I opened the import window, select the file, and the import button is greyed out, the license is validated, I have selected all the files necessary under the "Preload packs" tab, such as vehshare.ytd and the car's .ytd file.
But it's still greyed out.I have searched all over google, it feels like, but I can't find any solution.
So, please give me some tips,
any response (unless excessively negative) is appreciated! -
RE: Exporting texture files from OpenIV
@Zievs Ja jävlar va du ställ upp!
Det skulle va kul, jag ha nå års erfarenhet av Gimp 2.8, å gö logotyper å sånt är jag van vid, så det är inge problem, men då andra sidan kan jag inge mycket om GTA V modning å sånt.
Jag lyckas gö lysena till USA fronten gul å gjorde sånna här vitröa baklysen ( https://www.scstyling.com/bilmodeller/volvo/240/baklampor/baklampa-vit-ovre-rad-volvo-240?gclid=CjwKCAiA4ILSBRA0EiwAsuuBLQ-WevY_S82hepc2Bn0hUlKCsQpmxzJrMNdfQHqmFLQSgh4-3xBARRoCkvsQAvD_BwE ). Skulle kunna skicka nå screenshots om du vill, men hursomhelst, jag skulle kunna gö klistermärkena med glädje. Jag kolla nyss 242-filen å såg en fil som hette "242_TEMPLATE.dds", är det en sån typ av fil du mena?
Jag skriv mer i PM sen så kan vi se va vi kan gö
Tack för att du ställ upp! -
RE: Exporting texture files from OpenIV
Tried on a Volvo 945 mod:
There is a file called "windows" and it shows the grid of the lods, but when I tried to export it from the .ytd file it was just a white stripe to the left, so I got curious and tried other files and pretty much all the files worth editing are just white and transparent.Tried on the Volvo 242 mod:
I edited the generic-windows-file in gimp and added some text, I dragged that file into the .ytd file then opened the .yft file and imported a vehshare.ytd file which contained the edited windows, but that didn't work either.I appreciate the help though!
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Exporting texture files from OpenIV
Hello!
I have downloaded the Volvo 242 mod by Zievs, and I have edited some things such as yellow headlights and tinted taillights, however, I would love to make a windshield sticker.
I have checked the .ytd file and there is no texture for the windshield to export, I am new to modding GTA V so this may not be possible, but it should be, as everything has a texture if it is visible, right?
I would like to export the windshield texture and apply a sticker - basically just editing the texture of the windshield by adding text at the bottom -, but the problem is, I don't know how (if you can) to export the texture for it.So is there a way to do this?
According to me, you should technically be able to edit it as it must have a texture file somewhere.Any help is appreciated!
/NorrländsK