@MegaDeveloper Well, I could simply replace the texture, but the thing is I need to keep it intact, and I want to create a texture variation for each rank.
Northpaw229
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RE: How to add texture variations on a garment ?posted in General Modding Discussion
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How to add texture variations on a garment ?posted in General Modding Discussion
Hello everyone,
I'm planning to create some texture variations (for a FiveM server) on a biker jacket to add my MC emblem and make a texture variation for each rank (president, vice president, sgt at arms...).
So I went to GTA V > update > x64 > dlcpacks > mpbiker > dlc.rpf > x64 > models > cdimages > mpbiker_male.rpf and found the model I want. It's jbib_002_u.ydd
I extracted the texture I wanted to base my new texture on (jbib_diff_002_a_uni.ytd), I modified it with Paint.net and put it in the folder as jbib_diff_002_c_uni.ytd (I named it c because there was already two textures (a and b), and I had to upscale it from 512x256 to 2048x1024 so the writings are readables, otherwise the resolution is too low.)
Then, I extracted mp_m_freemode_01_mp_m_bikerdlc_01.ymt (META file), made it an XML file and that's the moment where my problems start :

Logically, there should be 9 <Item> but there are 10. How is it possible?
But, I kept looking, and I opened the 4th <Item> (torso) to find the drawable component I'm looking for, so I can add a texture variation, but how am I supposed to recognize it?
Why is there only 7 drawables components but 28 jbib ydd files ?
Thanks for your help