[21/07/2018 00:31:29.395] LSPD First Response:
[21/07/2018 00:31:29.396] LSPD First Response: ==============================
[21/07/2018 00:31:29.397] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[21/07/2018 00:31:29.398] LSPD First Response: ------------------------------
[21/07/2018 00:31:29.398] LSPD First Response: Origin: Game fiber "CalloutManager".
[21/07/2018 00:31:29.399] LSPD First Response: ------------------------------
[21/07/2018 00:31:29.399] LSPD First Response: Exception type: System.NullReferenceException
[21/07/2018 00:31:29.400] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[21/07/2018 00:31:29.400] LSPD First Response: ------------------------------
[21/07/2018 00:31:29.400] LSPD First Response: Inner exceptions:
[21/07/2018 00:31:29.401] LSPD First Response: ------------------------------
[21/07/2018 00:31:29.403] LSPD First Response: Stack trace:
[21/07/2018 00:31:29.404] LSPD First Response: at Officer201CallOutPack.Callouts.OverDoes.OnCalloutAccepted()
[21/07/2018 00:31:29.404] at ??????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338
[21/07/2018 00:31:29.404] at ??????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173
[21/07/2018 00:31:29.405] at Rage.GameFiber.Main()
[21/07/2018 00:31:29.405] LSPD First Response: ==============================
[21/07/2018 00:31:29.406] LSPD First Response:

Posts made by officer201
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RE: help my code crashing and idk y
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help my code crashing and idk y
Code here
using System;
using System.Collections.Generic;
using System.Text;
using Rage;
using LSPD_First_Response.Mod.API;
using LSPD_First_Response.Mod.Callouts;
using LSPD_First_Response.Engine.Scripting.Entities;namespace OfficerCallOutPack.Callouts
{
[CalloutInfo("Stabbing", CalloutProbability.High)]
class Stabbing : Callout
{
private Ped Suspect;
private Vector3 SpawnPoint;
private Blip SuspectBlip;public override bool OnBeforeCalloutDisplayed() { SpawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(250f)); ShowCalloutAreaBlipBeforeAccepting(SpawnPoint, 30f); AddMinimumDistanceCheck(20f, SpawnPoint); CalloutMessage = "Stabbing"; CalloutPosition = SpawnPoint; Functions.PlayScannerAudioUsingPosition("CRIME_RESIST_ARREST_01", SpawnPoint); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { SuspectBlip = Suspect.AttachBlip();SuspectBlip.IsFriendly = false; return base.OnCalloutAccepted(); } public override void Process() { base.Process(); } public override void End() { base.End(); if (Suspect.Exists()) { Suspect.Dismiss(); } if (SuspectBlip.Exists()) { SuspectBlip.Delete(); } } }
}